plan-queue · git:20260912.a92e292 · 2026-09-12 · sha256 26f510b4d8fabd08

plan-queue git:20260912.a92e292A

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---
name: plan-queue
description: Pause to queue simultaneous actions, then play. Execution still matters. Not a turn-based clock.
---

# Plan queue

Ask: freeze-queue | soft-pause | none.

Freeze-queue stops the world clock (`pause-timescale` / hard-pause) so the player assigns one next verb per body. On confirm, all verbs start the same logic tick. Soft-pause slows but does not stop perception ticks.
A queue is not an auto-win. Cones still move after play (`enemy-perception`). Infinite pause with no execution skill is a column you must publish.
Do not add a second combat clock inside the queue UI.

Accept: two bodies open a door and take a guard on the same tick. A mistimed queue is a player error, not an invisible extra cone.