remotion-video · v1.0.0 · 2026-03-18 · sha256 499e85a23acbbbed
remotion-video v1.0.0A
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---
name: remotion-video
description: "Remotion video production best practices — spring animations, interpolation patterns, SVG draw-on effects, scene transitions, chart animations, audio integration, and rendering. Use when building programmatic videos with Remotion, creating animated content, or producing marketing videos with code."
license: MIT
origin: custom
author: Rebecca Rae Barton
author_url: https://github.com/thatrebeccarae
metadata:
version: 1.0.0
category: creative
domain: video
updated: 2026-03-13
---
# Remotion Video Production
Best practices for building programmatic videos with Remotion — animations, transitions, charts, and rendering.
## Core Capabilities
- Spring animation presets (bouncy, smooth, crisp, staggered)
- Interpolation patterns (camera zoom, parallax, scroll simulation)
- SVG draw-on animations (path tracing, stroke reveal)
- Scene transitions via TransitionSeries
- AbsoluteFill layering for compositing
- Chart animations (bar grow, line draw-on, pie reveal, count-up numbers)
- Audio integration and sync
- Rendering configuration
## Spring Presets
Use `spring()` from Remotion for physics-based animations:
| Preset | Config | Use Case |
|--------|--------|----------|
| Bouncy | `mass: 0.5, damping: 8, stiffness: 120` | Playful reveals, logo bounces |
| Smooth | `mass: 1, damping: 15, stiffness: 80` | UI transitions, slide-ins |
| Crisp | `mass: 0.8, damping: 20, stiffness: 200` | Snappy interactions, toggles |
| Staggered | Any preset with frame offset per item | List reveals, grid animations |
```tsx
import { spring, useCurrentFrame, useVideoConfig } from "remotion";
const frame = useCurrentFrame();
const { fps } = useVideoConfig();
const scale = spring({
frame,
fps,
config: { mass: 0.5, damping: 8, stiffness: 120 },
});
```
## Interpolation Patterns
### Camera Zoom
```tsx
import { interpolate } from "remotion";
const zoom = interpolate(frame, [0, 30], [1, 1.5], {
extrapolateRight: "clamp",
});
```
### Parallax Layers
```tsx
const bgX = interpolate(frame, [0, 100], [0, -50]);
const fgX = interpolate(frame, [0, 100], [0, -150]);
```
### Scroll Simulation
```tsx
const scrollY = interpolate(frame, [0, 90], [0, -800], {
extrapolateRight: "clamp",
});
```
## SVG Draw-On
Animate `strokeDashoffset` to reveal SVG paths:
```tsx
const pathLength = 500;
const draw = interpolate(frame, [0, 60], [pathLength, 0], {
extrapolateRight: "clamp",
});
<path
d="..."
strokeDasharray={pathLength}
strokeDashoffset={draw}
/>
```
## Chart Animation Patterns
| Pattern | Technique |
|---------|-----------|
| Bar grow | Animate height from 0 to target, stagger each bar by 3-5 frames |
| Line draw-on | SVG path with strokeDashoffset animation |
| Pie/donut reveal | Animate conic-gradient stop or SVG arc path |
| Count-up numbers | Interpolate from 0 to target, `Math.round()` for display |
## Scene Transitions
```tsx
import { TransitionSeries, linearTiming } from "@remotion/transitions";
import { fade } from "@remotion/transitions/fade";
<TransitionSeries>
<TransitionSeries.Sequence durationInFrames={90}>
<SceneOne />
</TransitionSeries.Sequence>
<TransitionSeries.Transition
timing={linearTiming({ durationInFrames: 15 })}
presentation={fade()}
/>
<TransitionSeries.Sequence durationInFrames={90}>
<SceneTwo />
</TransitionSeries.Sequence>
</TransitionSeries>
```
## Performance Rules
1. **No `useEffect` for animations.** Use `useCurrentFrame()` + `interpolate()`.
2. **Memoize static components.** `React.memo` for anything that does not depend on frame.
3. **Preload assets.** `staticFile()` for local, `prefetch()` for remote URLs.
4. **Keep compositions under 30s** for fast render iteration during development.
5. **Test at target resolution** (1920x1080 or 1080x1080) before final render.
## Anti-Patterns
- No CSS `transition` or `animation` — use Remotion `interpolate()` and `spring()`
- No `setTimeout` or `setInterval` — frame-based timing only
- No absolute pixel positioning for responsive layouts — use `AbsoluteFill` + flex
- No inline `style` objects recreated every frame — extract to constants or `useMemo`
- No uncontrolled audio — always set explicit `volume` and `startFrom`
For complete code examples and composition templates, see [REFERENCE.md](REFERENCE.md).