ik-foot-locking · git:20260912.a22b95e · 2026-09-12 · sha256 f9b1ceb109610fe2
ik-foot-locking git:20260912.a22b95eA
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--- name: ik-foot-locking description: Lock toes on contact so feet do not slide. Two-bone leg IK plus a contact state machine and inertialization. Use for walk/run on terrain. Do not rebuild the whole skeleton. --- # IK foot locking Source shape: Daniel Holden, Inverse Kinematics and Foot Locking. Engine-neutral. ## Rules 1. IK is a pose fix, not a locomotion owner. Locomotion writes the root; this skill edits the leg after. 2. Lock the toe, not the heel. 3. Soft-clamp extension. Never pull the pelvis to reach a target. 4. Contact = toe world speed below a threshold (start at 0.1-0.5 m/s) AND height sanity AND a 3-5 frame majority vote. 5. Unlock with the same vote so one noisy frame cannot pop the foot. 6. Blend with inertialization: keep the old offset, then decay toward the new solve. Do not lerp two world targets. 7. Ground height comes from a probe, never y = 0. ## Accept - During a locked contact, toe travel < 1 cm - Slope and stairs keep contact without skating - Unlock into a stride does not rubber-band the ankle