solid-csharp · git:20261012.499a4d1 · 2026-10-12 · sha256 e8675259bfa516a9

solid-csharp git:20261012.499a4d1A

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---
name: solid-csharp
description: "Use when writing or refactoring C#/.NET code, structuring Modules/[Feature]/ layers, or defining Contracts/ interfaces (SOLID, files within FUSE_SOLID_MAX_LINES)."
versions:
  csharp: "14"
  dotnet: "10"
user-invocable: true
references: references/principles.md, references/patterns.md
related-skills: solid-detection
---

<objective>
SOLID C# enforces a modular architecture for C# 14/.NET 10 projects: every feature lives under `Modules/[Feature]/` (Controllers, Services, Repositories, Contracts, Models) with shared code centralized in `Core/`, contracts are mandatory and live only in `Contracts/` directories, and interfaces stay small (1-3 members). File size is governed by the hook ceiling `FUSE_SOLID_MAX_LINES`; controllers stay thin.

Before writing any new code it requires a DRY check -- grep the codebase and `Core/Services`/`Core/Contracts` for existing logic to reuse before creating something new. See `principles.md` for the 5 SOLID principles and `patterns.md` for directory layout, testing, and record usage.
</objective>

# SOLID C# - Modular Architecture

## Agent Workflow (MANDATORY)

Before ANY implementation, spawn 3 agents in parallel, one `Agent` call each with a `name`:

1. **fuse-ai-pilot:explore-codebase** - Analyze existing architecture
2. **fuse-ai-pilot:research-expert** - Verify .NET docs via Context7
3. **fuse-ai-pilot:sniper** - Post-implementation validation

---

## DRY - Reuse Before Creating (MANDATORY)

**Before writing ANY new code:**
1. **Grep the codebase** for similar interfaces, services, or logic
2. Check shared locations: `Core/Services/`, `Core/Contracts/`
3. If similar code exists -> extend/reuse instead of duplicate
4. If code will be used by 2+ features -> create it in `Core/`

---

## Architecture (Modules MANDATORY)

| Layer | Location |
|-------|----------|
| Controllers | `Modules/[Feature]/Controllers/` |
| Services | `Modules/[Feature]/Services/` |
| Repositories | `Modules/[Feature]/Repositories/` |
| Contracts | `Modules/[Feature]/Contracts/` |
| Models | `Modules/[Feature]/Models/` |
| Shared | `Core/{Services,Contracts,Models}/` |

**NEVER use flat structure - always `Modules/[Feature]/`**

---

## Critical Rules (MANDATORY)

| Rule | Value |
|------|-------|
| File limit | `FUSE_SOLID_MAX_LINES` |
| Controllers | Thin, delegate to services |
| Interfaces | `Contracts/` directory ONLY |
| XML docs | Every public member documented |
| DI | Use `Microsoft.Extensions.DependencyInjection` |
| Small interfaces | 1-3 members max |
| Records | Prefer `record` for DTOs and value objects |

---

## Reference Guide

| Topic | Reference | When to consult |
|-------|-----------|-----------------|
| **SOLID Principles** | [principles.md](references/principles.md) | Quick reference for all 5 principles |
| **Patterns & Structure** | [patterns.md](references/patterns.md) | Directory layout, testing, records |

---

## Forbidden

| Anti-Pattern | Fix |
|--------------|-----|
| Files over `FUSE_SOLID_MAX_LINES` | Split by responsibility |
| Interfaces in impl files | Move to `Contracts/` directory |
| Fat interfaces (4+ members) | Split into focused interfaces |
| Flat project structure | Use `Modules/[Feature]/` |
| `new` for dependencies | Use constructor injection + DI |
| Service Locator pattern | Use constructor injection |