sprite-catalog · git:20260912.82a0e1b · 2026-09-12 · sha256 62a74a6f32dd90a9
sprite-catalog git:20260912.82a0e1bA
Immutable. This exact content never changes and is served at /api/v1/blob/62a74a6f32dd90a9.
--- name: sprite-catalog description: > Full inventory of game images to generate. Use when the user wants sprites, tiles, UI, icons, portraits, or props listed or generated. One sheet per job. Stacks on pixel-animation, sprite-skin, vfx-generate, art-bible. Pictures are not hitboxes. --- # Sprite catalog Ask the family first, then the row. Full list: [docs/SPRITE-CATALOG.md](../../../docs/SPRITE-CATALOG.md). | Family | Typical sheets | |---|---| | actor-cycle | idle / walk / run / jump / fall / land / dash / climb / swim / sit | | actor-combat | attack-light / attack-heavy / hurt / death / block / parry / dodge / throw | | actor-face | portrait / talk-blink / viseme / turnaround | | enemy-cycle | same cycles as actor, plus spawn / enrage / downed | | projectile | bullet / arrow / magic-bolt / thrown / beam-head | | vfx | route to vfx-generate / vfx-prompt | | tileset | ground / wall / cliff / water / ladder / door / hazard | | prop | chest / crate / torch / vegetation / furniture / vehicle | | item-icon | weapon / armor / consumable / key / currency | | ui-hud | heart / meter / button / frame / cursor / prompt / numbers | | map-icon | pin / poi / player-arrow / fog-mask | | avatar-part | hair / eyes / mouth / brow / outfit — route to avatar-create | | shadow | blob / contact / jump-shrink | ## Image 2.5 contract Same seven slots as vfx-prompt: isolated subject, one style lock, transparent or chroma, no extra text, even cell grid for flipbooks. Actor sheets face one published direction per strip. 4-dir or 8-dir is extra strips, not one crowded collage. Neutral bind pose / idle first. Combat sheets do not bake sparks into the body (vfx is a separate plate). ## Iron rules - One family + one row per generate job. - Pixel size is published (16 / 32 / 48 / 64). Do not mix sizes on one atlas. - Hurtboxes stay hitbox-hurtbox data. The sprite can be larger than the box. - Wardrobe is sprite-skin slots, not a second skeleton. - Do not scrape copyrighted sprite rips into the repo. ## Accept A slice JSON or even grid can cut the sheet. Idle loops. Attack frames match the move-row count, not the other way around.