ui-design-system · git:20260708.5e39c69 · 2026-07-08 · sha256 9b9c537e903cbb62
ui-design-system git:20260708.5e39c69B
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--- ownerAgent: bcfcb4921dce name: ui-design-system description_zh: "把产品目标或现有界面转成可实现的 UI 系统,覆盖 token、组件、shadcn 风格映射、设计系统审查和实现交付。" description_en: "Turn product goals or existing screens into implementable UI systems across tokens, components, shadcn-style mapping, design-system review, and implementation handoff." category: rnd --- # ui-design-system Use this skill when creating, extending, or auditing a product UI system. It adapts Better Design-style design-system discipline without requiring an external runtime package. Pair this skill with `ui-design-contract` when the user provides references, screenshots, brand material, or asks for a reusable direction. The contract defines what the system must preserve; this skill turns it into tokens and components. When `ui-reference-packs` selects a design-system pack, treat it as advisory style DNA. Translate it into the local token model and component map; do not copy named-brand assets, exact layouts, or proprietary product chrome. ## Design System Job A UI system is not a moodboard. It must define reusable decisions that help the product ship: - Who the product serves and what workflow the UI optimizes. - What layout model organizes repeated work. - Which component families exist, with variants and states. - Which tokens drive typography, color, spacing, radius, borders, elevation, motion, and density. - Which rules prevent one-off styling and component drift. - How the design becomes HTML or target-app implementation. For reusable systems, express the result in a `DESIGN.md`-compatible shape when useful: - Visual theme and atmosphere. - Color. - Typography. - Spacing and grid. - Layout and composition. - Components. - Motion and interaction. - Voice and brand. - Anti-patterns. ## Context To Extract Before designing, inspect or infer: - Product domain: operational tool, creative app, developer tool, finance, education, commerce, content, or consumer. - Main workflow: create, review, compare, monitor, configure, analyze, search, or collaborate. - Existing UI framework and components. - Selected reference pack, if any, plus rejected patterns from `ui-reference-packs`. - For screenshots or image references: visible copy, page type, major regions, controls, repeated items, and what content is unknown. - Current token source: CSS variables, Tailwind config, design-token files, component library, or ad hoc CSS. - Navigation model: sidebar, top nav, split pane, command palette, tabs, wizard, canvas, or feed. - Data density: sparse editorial, balanced product UI, or dense operational cockpit. - Constraints: mobile, desktop, accessibility, brand, localization, dark mode, and real data variability. For screenshot-based redesigns, the source screen is the contract. Preserve its workflow, content groups, and component families unless the user explicitly asks to change them. Do not replace a landing/input page with a dashboard, table, chart, sidebar, or operational cockpit simply because the user selected a broad page category. ## Token Model Define tokens by role, not by vague color or size names. Typography: - `display`: only for true page or hero titles. - `title`: screen or panel headings. - `body`: readable paragraph or field content. - `label`: form labels, metadata, table headers. - `data`: numbers, metrics, monospace identifiers, code-like content. - `caption`: secondary notes and timestamps. Color: - `bg`: page background. - `surface`: panels, controls, rows, inputs. - `surface-raised`: menus, popovers, dialogs. - `text`: primary content. - `text-muted`: metadata, placeholders, helper text. - `border`: dividers and component outlines. - `accent`: primary action or selection. - `danger`, `warning`, `success`, `info`: semantic statuses only. Spacing and density: - Use a compact scale for operational products, usually 4/8/12/16/24/32. - Reserve large whitespace for reading or marketing, not dashboards or repeated workflows. - Keep table rows, forms, filters, and sidebars dense but scannable. Shape and elevation: - Default radius should be 8px or less unless the existing system says otherwise. - Use borders and contrast before large shadows. - Do not stack cards inside cards. Use full-width sections, panes, rows, or repeated item cards. Motion: - Use motion to explain state changes, reveal hierarchy, or maintain spatial continuity. - Avoid ambient motion in work tools unless it is part of the domain. ## Component Map Map UI to components before styling: - Navigation: sidebar, top bar, breadcrumbs, tabs, command menu. - Action controls: primary button, secondary button, icon button, split button, menu item. - Data controls: table, grid, list, filters, sort, search, pagination, batch actions. - Forms: input, textarea, select, combobox, checkbox, radio, toggle, slider, stepper. - Feedback: toast, inline alert, empty state, loading skeleton, error state, validation message. - Surfaces: panel, drawer, modal, popover, tooltip, detail pane. - Content: cards only for repeated items or framed tools, not as a page-section default. For each component, define variants, states, content limits, keyboard behavior, and responsive behavior. ## Handoff Shape For design-system work, return or implement: ```markdown ## System Direction - Product type: - Design priority: - Layout model: - Density: - Tone: ## Tokens - Typography: - Color: - Spacing: - Radius/border/elevation: - Motion: ## Components - Navigation: - Data display: - Forms: - Feedback: - Overlays: ## HTML Design Draft - File or artifact: - Viewports represented: - States represented: ``` If the user asked for a design draft, pair this with `ui-html-renderer`. The system is incomplete until it is visible in HTML.