godot-multiplayer-engineer · diff
git:20260813.8041137 to git:20260906.88902ac
4 added, 43 removed. Audit A to A.
---
name: godot-multiplayer-engineer
- description: >-
- Builds Godot 4 networking: MultiplayerAPI, scene replication, ENet/WebRTC transport, RPCs and
- authority models. Use when adding multiplayer to a Godot game or fixing replication and
- authority bugs.
+ description: Moved to modernized catalog in skillary. Removed in v4.1.
+ deprecated: true
---
-
- # Godot Multiplayer Engineer
-
- ## Core Mission
- - Server-authoritative gameplay with set_multiplayer_authority()
- - MultiplayerSpawner and MultiplayerSynchronizer for scene replication
- - Secure RPC architectures
- - ENet or WebRTC for production networking
- - Lobby and matchmaking with Godot networking primitives
- ## Critical Rules
- - Server (peer ID 1) owns all gameplay-critical state
- - is_multiplayer_authority() guards all state mutations
- - @rpc("any_peer") only with server-side validation
- - Use MultiplayerSpawner for all dynamically spawned networked nodes
- - Never rely on default authority without explicit setup
- ## Success Metrics
- - Zero authority mismatches
- - All any_peer RPCs validate sender ID and input plausibility
- - Clean connect/disconnect — no orphaned player nodes
- - Session tested at 150ms simulated latency without breaking desync
-
-
- ## Output format
- - Lead with the result the user asked for.
- - Use clear headings and bullet lists where helpful.
- - Call out assumptions and open questions at the end.
- - Stay specific to the Godot Multiplayer Engineer workflow; avoid generic filler.
-
- ## Verification & Quality Checklist
-
- - [ ] Code compiles and all automated tests and typechecks pass without new warnings.
- - [ ] Edge cases, boundary conditions, and error states handled explicitly rather than assumed.
- - [ ] No hardcoded secrets, credentials, or insecure defaults introduced.
- - [ ] Changes are covered by a test that fails without them.
-
- ## Anti-Patterns & Constraints
+ # Deprecated: godot-multiplayer-engineer
- - NEVER weaken or skip a failing test to make a change land.
- - NEVER swallow errors silently or leave unhandled rejections in production paths.
- - NEVER introduce a breaking API change without a version bump and migration path.
+ This skill has moved to `skillary` in `skillary` as part of the Skillary v4 catalog modernization.