DESIGN.md@brand/showcase/heroes/03-organic-wellness · alpha · 2026-10-14 · sha256 94e2da82d1343680

DESIGN.md@brand/showcase/heroes/03-organic-wellness alphaA

Immutable. This exact content never changes and is served at /api/v1/blob/94e2da82d1343680.

---
version: alpha
name: "Lullwort"
description: "Design system generated by OpenDesigner"
colors:
  primary: "#3d5a47"
  on-primary: "#ffffff"
  surface: "#fcfdfb"
  on-surface: "#232521"
  error: "#b95850"
typography:
  body-md: { fontFamily: "Instrument Sans", fontSize: 16px, lineHeight: 24px }
rounded:
  control: 16px
  container: 24px
spacing:
  unit: 4px
---

# Lullwort

**Lullwort** is a design system; what it is for is not recorded yet (Q-scope-01).

- **For:** people who use it often, as an everyday app
- **Screens:** a page that shows off and invites people in
- **Runs on:** web
- **Feel:** calm, cozy (deferential, minimal, friendly)
- **Brand color:** Your brand color (#3D5A47) is on the buttons exactly, with white text that reads clearly on it. In dark mode, buttons use a lighter shade of it (#628E71), so their dark text reads clearly.
- **Decided:** 5 answers you gave; everything else uses sourced defaults
- **Standards:** 289 house standards followed (locked, house standards v2); see the Standards section
- **Next:** zoom into Colors, Typography, Layout, or stop here: each level works
- **Licence risks:** none found

> Generated by the OpenDesigner engine 1.0.0 from `opendesigner/state.json` and `opendesigner/decisions.md`; `opendesigner/tokens/` is the source of truth. Change the system with `engine.py set ...` and `engine.py build`, not by editing this file (notes inside `<!-- od:keep -->` blocks survive). Each section opens with one plain sentence; open **More** for the designer and engineer detail.

## Overview

> Zoom: sketch (0 of 3), 5 decisions in this area. To zoom in, answer Q-dir-01, Q-dir-02.
<!-- od:zoom area=overview level=0 -->

**Lullwort feels deferential, minimal and friendly. Screens are roomy, in a flat style.**
Designers: visual style: flat, tonal, glass · Code: `preset in state.json`

<details><summary>More</summary>

**Your answers here** (each one either sets tokens or is a rule for this section):
- What are these screens mostly for: selling, getting work done, reading, or enjoying an experience? **Persuade** (chosen; tokens; Q-scope-06)

**Intent.** A design system generated from eight dials and a few raw inputs.

- Audience: people who use it often, as an everyday app
- The memorable thing: not recorded yet (Q-brand-02)
- Surfaces: a page that shows off and invites people in
- Platforms: web; inputs: pointer, touch
- Direction: preset flat2 (the default until Q-dir-01 is answered); feel deferential, minimal, friendly (your words: calm, cozy)

**Principles (ranked).**
No principles recorded yet (Q-brand-07). Until they are, the dials act as the tie-breakers below.

**Dial positions.** Three posture dials set the overall stance. Five character dials fine-tune it.

- **Expression 70/100** (productive to expressive: expressive): type ratio 1.333, hero moments: 1-2-per-product, expressive motion: throughout, brand color role: brand-chrome-allowed, containment: visible-containers.
- **Brand presence 20/100** (native to brand-led: native): typeface suggestion: system-font-per-platform, brand color placement: accent-only+content-layer, native component share about 92%, voice guidance: none.
- **Density 25/100** (spacious to compact: spacious): body 16px on the web, default control 48px, density mode spacious, icons 24px; hit areas never shrink.
- **Energy 15/100** (calm to energetic: calm): standard easing [0.77, 0, 0.175, 1], duration multiplier 0.86, spring damping 1.0, heading weight 400, navigation: recessive.
- **Roundness 92/100** (sharp to soft: soft): control radius 16, icon corners rounded, caps round.
- **Depth 15/100** (flat to deep: flat): depth model: borders.
- **Colorfulness 42/100** (monochrome to vivid: leaning monochrome): scheme tonalSpot, accent chroma 27.6 (HCT), 2 accent(s), surfaces: neutral+one-accent.
- **Warmth 30/100** (cool/formal to warm/friendly: cool/formal): neutral tint chroma 0.022 at hue 264, borders: strong-rules, sentence-case, contractions allowed.

**Zoom by area** (sketch, broad, defined, detailed). You can stop at any level; each one works.

| Area | Zoom | Next questions |
|---|---|---|
| Colors | sketch | Q-color-02 |
| Typography | sketch | Q-type-01 |
| Layout | sketch | Q-space-01, Q-space-02, Q-space-03 |
| Elevation & Depth | sketch | Q-depth-01 |
| Shapes | sketch | Q-shape-01 |
| Components | sketch | Q-comp-01, Q-comp-02, Q-state-01 |
| Motion | sketch | Q-motion-01 |
| Modes and Themes | sketch | Q-theme-01, Q-theme-03 |
| Iconography and Imagery | sketch | Q-icon-01, Q-icon-02, Q-icon-06 |
| Content and Voice | sketch | Q-voice-01, Q-voice-02, Q-voice-03 |
| Accessibility | sketch | Q-aud-02, Q-aud-03, Q-aud-04 |
| Platforms and Devices | sketch | Q-plat-05, Q-plat-10, Q-plat-08 |

The tokens in `opendesigner/tokens/` (DTCG 2025.10 with `opendesigner.resolver.json`) are the source of truth. This file is a generated view.

Decisions: D-0002 (answers.Q-aud-01), D-0006 (macros), D-0008 (answers.Q-scope-06), D-0020 (dials.expression), D-0021 (dials.density).

</details>

## Colors

> Zoom: sketch (0 of 3), 5 decisions in this area. To zoom in, answer Q-color-02.
<!-- od:zoom area=color level=0 -->

**Two accent colors: your brand color `#3D5A47` (exactly) marks buttons, links and focus; `#e2b23a` adds highlights.** Everything else stays neutral.
Designers: primary or brand accent · Code: `color.bg.accent`

<details><summary>More</summary>

**Intent.** Brand color `#3D5A47` drives the accent ramp's hue; the Colorfulness dial (42) sets its chroma (scheme tonalSpot, peak HCT chroma 27.6). The brand's role is **brand-chrome-allowed** and it sits closest to accent step 9. Your brand color #3D5A47 is on the buttons exactly (white text on it reads at 7.63:1). In dark mode, buttons use #628E71, a lighter shade of it, because the dark text on dark-mode buttons would read at only 2.39:1 on the exact color.

**How ramps are built.** Each hue gets twelve steps in OKLCH, placed by contrast. Step 8 reaches at least 3:1 (edges and focus). Steps 10 and 11 reach the text minimum on backgrounds 1-4. Step 12 reaches at least 7:1. Steps 2-6 are spaced evenly in lightness between step 1 and step 7. Light and dark ramps are solved separately. Dark solids are lighter and carry dark text (dark mode is a separate mapping, never an inversion). Text minimum: 4.5:1 (WCAG 2.2 AA).

| Ramp | Light steps 1-12 | Solid carries |
|---|---|---|
| `accent` | `#fbfdfc` `#f1f5f2` `#e5ede8` `#d9e6dd` `#ceded3` `#c2d7c8` `#b6d0be` `#6d8d78` `#3d5a47` `#295138` `#274a34` `#27382c` | light |
| `accent2` | `#fefdf9` `#f7f4ed` `#f2ebdc` `#ede2cb` `#e8d9b9` `#e3d0a8` `#dec796` `#9f8341` `#e2b23a` `#cba54c` `#7f5f00` `#41320e` | dark |
| `danger` | `#fffcfc` `#fbf2f1` `#fbe7e5` `#fbdcd8` `#fad1cc` `#f9c6bf` `#f8bbb3` `#bc726a` `#b95850` `#a84e46` `#8d3f38` `#4f2925` | light |
| `info` | `#fbfdff` `#eef5fa` `#dfedf8` `#cfe6f7` `#bfdff6` `#aed7f5` `#9ed0f3` `#4a8cb8` `#057cb6` `#0070a5` `#005c8a` `#13374d` | light |
| `neutral` | `#fcfdfb` `#f3f4f2` `#eaece9` `#e1e3df` `#d9dbd6` `#d0d3cd` `#c7cac4` `#848781` `#73766f` `#62655e` `#555852` `#232521` | light |
| `success` | `#fafefb` `#eff5f0` `#e1efe3` `#d3e8d6` `#c4e2c9` `#b6dbbc` `#a7d4af` `#599365` `#318549` `#297840` `#1d6333` `#1c3a23` | light |
| `warning` | `#fffcf9` `#f8f4ed` `#f3eadd` `#efe1cb` `#ebd8ba` `#e6cfa8` `#e2c697` `#a48042` `#e7b55b` `#d5a652` `#845d03` `#43310f` | dark |

**Step-distance guarantee** (neutral, light; WCAG contrast of a foreground step on background steps 1-5):

| Foreground | on 1 | on 2 | on 3 | on 4 | on 5 |
|---|---|---|---|---|---|
| neutral 8 | 3.57 | 3.30 | 3.07 | 2.82 | 2.61 |
| neutral 9 | 4.52 | 4.18 | 3.88 | 3.57 | 3.31 |
| neutral 10 | 5.81 | 5.37 | 4.99 | 4.59 | 4.25 |
| neutral 11 | 7.09 | 6.55 | 6.09 | 5.60 | 5.18 |
| neutral 12 | 15.16 | 14.02 | 13.01 | 11.97 | 11.08 |

**States.** Hover is at least 1.15:1 from its fill and pressed at least 1.3:1, as shade steps (DC-L01-17). Where a color is unknown at design time, use the state opacities in `opacity.state.*`.

| Fill | Base | Hover | Pressed |
|---|---|---|---|
| `color.bg.action.primary` | `#3d5a47` | `#295138` (1.18:1) | `#214931` (1.33:1) |
| `color.bg.accent.bold` | `#3d5a47` | `#295138` (1.18:1) | `#214931` (1.33:1) |

**Semantic roles** (use these, never the ramps):

| Token | Light | Dark | Use |
|---|---|---|---|
| `color.bg.accent.bold` | `#3d5a47` | `#628e71` | Solid accent fill. |
| `color.bg.accent.bold-hover` | `#295138` | `#6f9b7e` | Hover: one step, at least 1.15:1 from the solid (DC-L01-17). |
| `color.bg.accent.bold-pressed` | `#214931` | `#78a587` | Pressed: at least 1.3:1 from the solid. |
| `color.bg.accent.subtle` | `#e5ede8` | `#212924` | Selected rows, accent badges. |
| `color.bg.accent.subtle-hover` | `#d9e6dd` | `#26322a` | Hover on accent subtle fills. |
| `color.bg.accent.subtle-pressed` | `#ceded3` | `#2b3b30` | Pressed accent subtle fills. |
| `color.bg.accent2.bold` | `#e2b23a` | `#e2b23a` | accent2 solid fill. |
| `color.bg.accent2.bold-hover` | `#cba54c` | `#edc466` | Hover: one step, at least 1.15:1 from the solid (DC-L01-17). |
| `color.bg.accent2.bold-pressed` | `#c09a41` | `#f9d072` | Pressed: at least 1.3:1 from the solid. |
| `color.bg.accent2.subtle` | `#f2ebdc` | `#2e2717` | accent2 subtle fill. |
| `color.bg.action.primary` | `#3d5a47` | `#628e71` | Primary action. One per view (DC-L15-03, L15 P08). |
| `color.bg.action.primary-hover` | `#295138` | `#6f9b7e` | Hover: one step, at least 1.15:1 from the solid (DC-L01-17). |
| `color.bg.action.primary-pressed` | `#214931` | `#78a587` | Pressed: at least 1.3:1 from the solid. |
| `color.bg.brand` | `#3d5a47` | `#628e71` | Brand fill for signature surfaces; carries text.on-brand (brandAnchor rule, DC-L01-09). |
| `color.bg.danger.bold` | `#b95850` | `#bd6e65` | Danger solid fill. |
| `color.bg.danger.bold-hover` | `#a84e46` | `#cc7b72` | Hover: one step, at least 1.15:1 from the solid (DC-L01-17). |
| `color.bg.danger.bold-pressed` | `#9f463e` | `#d6847b` | Pressed: at least 1.3:1 from the solid. |
| `color.bg.danger.subtle` | `#fbe7e5` | `#332422` | Danger banner and badge background. |
| `color.bg.disabled` | `#eaece9` | `#2c2e2b` | Disabled control fill. |
| `color.bg.field` | `#ffffff` | `#242523` | Text field fill: outlined fields sit on the raised surface (Q-form-01). |
| `color.bg.info.bold` | `#057cb6` | `#418aba` | Info solid fill. |
| `color.bg.info.bold-hover` | `#0070a5` | `#4e97c8` | Hover: one step, at least 1.15:1 from the solid (DC-L01-17). |
| `color.bg.info.bold-pressed` | `#006799` | `#58a1d2` | Pressed: at least 1.3:1 from the solid. |
| `color.bg.info.subtle` | `#dfedf8` | `#1c2932` | Info banner and badge background. |
| `color.bg.inverse` | `#232521` | `#e7e9e5` | Tooltips and toasts: the inverted surface. |
| `color.bg.neutral.subtle` | `#eaece9` | `#353733` | Secondary buttons, chips, hovered rows. |
| `color.bg.neutral.subtle-hover` | `#e1e3df` | `#3e403b` | Hover: +1 step (DC-L01-17). |
| `color.bg.neutral.subtle-pressed` | `#d9dbd6` | `#464944` | Pressed or selected: +2 steps (DC-L01-17). |
| `color.bg.success.bold` | `#318549` | `#519160` | Success solid fill. |
| `color.bg.success.bold-hover` | `#297840` | `#5e9e6c` | Hover: one step, at least 1.15:1 from the solid (DC-L01-17). |
| `color.bg.success.bold-pressed` | `#1e7039` | `#68a876` | Pressed: at least 1.3:1 from the solid. |
| `color.bg.success.subtle` | `#e1efe3` | `#1f2a21` | Success banner and badge background. |
| `color.bg.warning.bold` | `#e7b55b` | `#dfb772` | Warning solid fill. |
| `color.bg.warning.bold-hover` | `#d5a652` | `#f0c781` | Hover: one step, at least 1.15:1 from the solid (DC-L01-17). |
| `color.bg.warning.bold-pressed` | `#ca9c47` | `#fdd48e` | Pressed: at least 1.3:1 from the solid. |
| `color.bg.warning.subtle` | `#f3eadd` | `#2d261b` | Warning banner and badge background. |
| `color.border.accent` | `#6d8d78` | `#648a71` | Selected card or accent outline. |
| `color.border.danger` | `#bc726a` | `#b46f67` | Danger boundary, for example an invalid field (3:1). |
| `color.border.default` | `#848781` | `#7e817b` | Outlines (strong rules). |
| `color.border.focus` | `#3d5a47` | `#8cb599` | Focus ring (3:1 against every surface, DC-L04-09). |
| `color.border.info` | `#4a8cb8` | `#4a87b1` | Info boundary, for example an invalid field (3:1). |
| `color.border.input` | `#848781` | `#7e817b` | Text field and select borders (3:1, DC-L01-16). |
| `color.border.separator` | `#d9dbd6` | `#3e403b` | Hairlines between table rows and list items, lighter than border.subtle; decorative, so never the only cue (DC-L23-05). |
| `color.border.strong` | `#848781` | `#7e817b` | Boundaries that are the only cue: inputs, checkboxes, switches (3:1, WCAG 1.4.11). |
| `color.border.subtle` | `#c7cac4` | `#464944` | Dividers (strong rules: Warmth 0-33, S-L06-067 inverse). |
| `color.border.success` | `#599365` | `#578d63` | Success boundary, for example an invalid field (3:1). |
| `color.border.warning` | `#a48042` | `#9d7c42` | Warning boundary, for example an invalid field (3:1). |
| `color.icon.accent` | `#274a34` | `#8cb599` | Selected and interactive icons. |
| `color.icon.default` | `#555852` | `#a9ada6` | Icons beside text; same color as secondary text (DC-L05-08). |
| `color.icon.on-accent` | `#ffffff` | `#151514` | Icons on solid accent fills. |
| `color.icon.subtle` | `#62655e` | `#93978f` | Decorative icons. |
| `color.overlay.scrim` | `#232521 @0.45` | `#000000` | Modal backdrop (DC-L04-18; Q-depth-06). |
| `color.surface.base` | `#fcfdfb` | `#1c1d1b` | The page background. |
| `color.surface.nav` | `#f3f4f2` | `#151514` | Recessive navigation, dimmer than content (Linear 2026, S-L06-067). |
| `color.surface.overlay` | `#ffffff` | `#2c2e2b` | Menus, popovers, dialogs; always with elevation.floating or elevation.overlay. |
| `color.surface.raised` | `#ffffff` | `#242523` | Cards and panels on the page. |
| `color.surface.sunken` | `#f3f4f2` | `#151514` | Wells, code blocks, page gutters. |
| `color.text.accent` | `#274a34` | `#8cb599` | Accent text and selected labels. |
| `color.text.accent2` | `#7f5f00` | `#f4ce78` | accent2 text. |
| `color.text.danger` | `#8d3f38` | `#e6988f` | Danger text and icons; pair with an icon or label (DC-L01-15). |
| `color.text.disabled` | `#848781` | `#7e817b` | Disabled labels; exempt from contrast minimums (WCAG 1.4.3 exception). |
| `color.text.info` | `#005c8a` | `#70b3e1` | Info text and icons; pair with an icon or label (DC-L01-15). |
| `color.text.inverse` | `#ffffff` | `#151514` | Text on color.bg.inverse (tooltips, toasts). |
| `color.text.link` | `#274a34` | `#8cb599` | Links. Underline them in running text so color is not the only cue. |
| `color.text.on-accent` | `#ffffff` | `#151514` | Text and icons on color.bg.accent.bold* (auto-picked light or dark, S-L06-094). |
| `color.text.on-accent2` | `#232521` | `#151514` | Text on accent2 solid. |
| `color.text.on-action` | `#ffffff` | `#151514` | Text on the primary action fill. |
| `color.text.on-brand` | `#ffffff` | `#151514` | Text on color.bg.brand. |
| `color.text.on-danger` | `#ffffff` | `#151514` | Text on bg.danger.bold. |
| `color.text.on-info` | `#ffffff` | `#151514` | Text on bg.info.bold. |
| `color.text.on-success` | `#ffffff` | `#151514` | Text on bg.success.bold. |
| `color.text.on-warning` | `#232521` | `#151514` | Text on bg.warning.bold. |
| `color.text.primary` | `#232521` | `#e7e9e5` | Body copy, headings, labels (guaranteed >= 7:1 on steps 1-5). |
| `color.text.secondary` | `#555852` | `#a9ada6` | Supporting text (guaranteed >= the text minimum on surfaces and neutral fills 1-4). |
| `color.text.success` | `#1d6333` | `#7eba8a` | Success text and icons; pair with an icon or label (DC-L01-15). |
| `color.text.tertiary` | `#62655e` | `#93978f` | Captions and placeholders (still meets the text minimum on surfaces 1-4). |
| `color.text.warning` | `#845d03` | `#f8d191` | Warning text and icons; pair with an icon or label (DC-L01-15). |

**Use / avoid.**
- Use one solid accent fill per view for the primary action; spend chroma on small, meaningful elements.
- Avoid gray text on colored fills; use the matching `text.on-*` role.
- Avoid color as the only signal: pair status colors with an icon or label.
- Charts: no chart palette yet (Q-color-19). Take chart colors from the status and accent hues, and check them separately.

**Tailwind classes:** `bg-action-primary`, `hover:bg-action-primary-hover`, `active:bg-action-primary-pressed`, `text-on-action`, `bg-surface-base`, `bg-surface-raised`, `text-fg-primary`, `text-fg-secondary`, `text-fg-link`, `border-line-subtle`, `border-line-input`, `outline-line-focus`, `bg-danger-bold`.

Decisions: D-0017 (dials.colorfulness), D-0025 (raw.brandColor), D-0026 (raw.neutralBase), D-0027 (raw.secondaryColors), D-0028 (dials.warmth).

</details>

## Typography

> Zoom: sketch (0 of 3), 4 decisions in this area. To zoom in, answer Q-type-01.
<!-- od:zoom area=typography level=0 -->

**Body text is 16px, and each larger size is about 1.333 times the one below.**
Designers: type scale: base size and ratio · Code: `font.size.14`

<details><summary>More</summary>

**Intent.** Body text is 16px; sizes follow `round(16 x 1.333^n)` for n from -2 to 7, reaching about 7.0x body (marketing surfaces in scope). Sizes: 12, 16, 21, 28, 38, 67, 90, 120px.

- Text face: Instrument Sans, system-ui, -apple-system, Segoe UI, Roboto, Helvetica Neue, Arial, sans-serif. Licence status (hook H-type): **pending**.
- Licence by platform: text: Instrument Sans (open licence or system font: web, apps and self-hosting); display: Fraunces: licensed for web, apps, self-hosting.
- On iOS the Swift file uses Dynamic Type text styles (body 17 pt), so text follows the person's text size setting; Compose uses sp, which follows the Android font scale.
- Weights: body 400, label 500, heading 400, display 500 (two or three distinct weights per view).
- Emphasized variants (Expression 70, on from 67): 8 styles under `text.emphasized.*`, the same size one weight heavier, for the selected item, key actions and headlines (DC-L02-11).
- Line heights snap to a 4px grid: 1.5 up to 17px, 1.4 to 26px, 1.25 to 44px, 1.12 above.
- Letter spacing: +0.02em at 11-12px, -0.01em from 32px, -0.02em from 48px.
- Text scaling: CSS sizes are rem, line heights unitless, so text scales to 200% (WCAG 1.4.4); containers must grow with it.
- Scripts: Latin only; add scripts in raw.scripts to get per-script line heights (DC-L02-25).

| Style | Size/line (px) | Weight | Tracking | Use |
|---|---|---|---|---|
| `text.body.lg` | 21/28 | 400 | 0em | Long-form reading, onboarding copy. |
| `text.body.md` | 16/24 | 400 | 0em | Default UI text: forms, tables, descriptions. |
| `text.body.sm` | 12/16 | 400 | 0.02em | Helper text, timestamps, captions. |
| `text.code.md` | 16/24 | 400 | 0em | Code blocks, token names. |
| `text.code.sm` | 12/16 | 400 | 0.02em | Inline values, dense code rows. |
| `text.display.lg` | 120/136 | 500 | -0.02em | One hero line per page: marketing, empty states. |
| `text.display.md` | 90/100 | 500 | -0.02em | One hero line per page: marketing, empty states. |
| `text.headline.lg` | 67/76 | 400 | -0.02em | Page and section titles. |
| `text.headline.sm` | 38/48 | 400 | -0.01em | Page and section titles. |
| `text.label.lg` | 16/24 | 500 | 0em | Button and control labels. |
| `text.label.md` | 12/16 | 500 | 0.02em | Small control labels, badges, dense tabs. |
| `text.label.sm` | 12/16 | 500 | 0.05em caps | Overlines in capitals with wide tracking (DC-L02-18). |
| `text.title.lg` | 28/36 | 400 | 0em | Card, panel and group titles. |
| `text.title.md` | 21/28 | 400 | 0em | Card, panel and group titles. |
| `text.title.sm` | 16/24 | 400 | 0em | Table headers, field-group titles. |

**Use / avoid.**
- Use at most three sizes and two weights in one view; let color and weight carry hierarchy before size.
- Avoid all caps for sentences and in scripts without case; use weight for emphasis there.

**Tailwind classes:** `text-body-md`, `text-label-lg`, `text-title-md`.

Decisions: D-0010 (raw.displayFace), D-0011 (raw.textFace), D-0022 (overrides.type.displayReach), D-0024 (overrides.type.headingWeight).

</details>

## Layout

> Zoom: sketch (0 of 3), 1 decision in this area. To zoom in, answer Q-space-01, Q-space-02, Q-space-03.
<!-- od:zoom area=layout level=0 -->

**Spacing comes in steps of 4px, and screens use spacious spacing by default.**
Designers: spacing scale, 0 to 96 · Code: `space.0 to space.96`

<details><summary>More</summary>

**Intent.** Everything sits on a 4px unit: ladder 0, 2, 4, 6, 8, 12, 16, 20, 24, 32, 40, 48, 64, 80, 96. Density is a mode on the semantic layer (default **spacious**). Primitives and minimum tap areas never change.

| Density | inset xs/sm/md/lg/xl | section sm/md/lg | control sm/md/lg | row sm/md/lg/two-line | outer:inner |
|---|---|---|---|---|---|
| spacious (default) | 6 / 12 / 16 / 20 / 32 | 64 / 80 / 96 | 40 / 48 / 56 | 52 / 56 / 64 / 80 | 3.5 |
| comfortable | 4 / 8 / 12 / 16 / 24 | 32 / 40 / 64 | 32 / 40 / 48 | 44 / 48 / 56 / 72 | 2.5 |
| compact | 2 / 6 / 8 / 12 / 20 | 16 / 24 / 40 | 24 / 32 / 40 | 36 / 40 / 48 / 64 | 2.0 |

- Target sizes: pointer 24px, touch 44px; `size.target.min` is the floor for the primary input, and `space.target.gap` separates adjacent targets.
- Inner gaps stay below outer gaps (at least half), so grouping reads without borders (L15 P16).
- Breakpoints and grid: not generated yet; use the platform defaults and keep layout spacing independent of density (DC-L03-17).

**Use / avoid.**
- Parents own spacing (padding and gap); children never set outer margins.
- Avoid values off the ladder; if one is needed, add it as a decision.

Decisions: D-0021 (dials.density).

</details>

## Elevation & Depth

> Zoom: sketch (0 of 3), 1 decision in this area. To zoom in, answer Q-depth-01.
<!-- od:zoom area=elevation level=0 -->

**Surfaces are separated by thin borders, with no shadows.**
Designers: flat, shadowed, tonal or glass · Code: `$extensions.opendesigner.model`

<details><summary>More</summary>

**Intent.** Depth 15/100 selects the **borders** model. Shadow alpha in light mode is 0.0; dark mode doubles it and lifts surfaces by lightness instead (sunken, base, raised, overlay).

| Token | Layers (x y blur spread) | Use |
|---|---|---|
| `elevation.raised` | none | Cards that lift on hover, sticky headers, dragged rows. |
| `elevation.floating` | none | Menus, popovers, dropdowns. |
| `elevation.overlay` | none | Dialogs and sheets (with color.overlay.scrim). |

- Borders: 1px default, 2px selected and focus, 4px emphasis; width changes use an inset shadow so layout does not jump.
- Stacking: page < raised < floating (menus) < overlay (dialogs with `color.overlay.scrim`).
- No materials or glass in this system.

Decisions: D-0018 (dials.depth).

</details>

## Shapes

> Zoom: sketch (0 of 3), 1 decision in this area. To zoom in, answer Q-shape-01.
<!-- od:zoom area=shape level=0 -->

**Buttons and fields have 16px corners; cards have 24px corners.**
Designers: corner radius, sharp to pill · Code: `radius.control, CSS border-radius`

<details><summary>More</summary>

**Intent.** Roundness 92/100 gives controls a **16** radius; details 8px, containers 24px, overlays 32px, people full. Controls under 32px tall use `radius.control-sm` (12).

- Nested radius: inner = max(outer - padding, smallest step). Here it is 4px inside a container with `space.inset.lg` padding. Equal radii on nested shapes look uneven (DC-L04-05).
- Focus ring: 2px, 2px offset, radius = control radius + offset (18).
- Icons: rounded corners, round caps. On iOS, use continuous corners (DC-L04-04).
- Signature shapes: none generated; a brand shape library is a designer asset (hook H-motif).

Decisions: D-0015 (dials.roundness).

</details>

## Components

> Zoom: sketch (0 of 3), 0 decisions in this area. To zoom in, answer Q-comp-01, Q-comp-02, Q-state-01.
<!-- od:zoom area=components level=0 -->

**Version 1 plans 25 components, all built from these tokens.**
Designers: core set of about 25 components · Code: `button.* (proposed), APG pattern`

<details><summary>More</summary>

**Intent.** v1 components use the semantic tokens only. Base: not chosen yet (Q-comp-01). Buttons are 48px tall (spacious), 16 radius, `text.label.lg`; one primary action per view.

| Component | Status |
|---|---|
| button | planned (tokens ready) |
| text-field | planned (tokens ready) |
| textarea | planned (tokens ready) |
| select | planned (tokens ready) |
| checkbox | planned (tokens ready) |
| radio | planned (tokens ready) |
| switch | planned (tokens ready) |
| slider | planned (tokens ready) |
| tabs | planned (tokens ready) |
| tooltip | planned (tokens ready) |
| popover | planned (tokens ready) |
| dialog | planned (tokens ready) |
| menu | planned (tokens ready) |
| progress-bar | planned (tokens ready) |
| spinner | planned (tokens ready) |
| banner | planned (tokens ready) |
| badge | planned (tokens ready) |
| avatar | planned (tokens ready) |
| card | planned (tokens ready) |
| list | planned (tokens ready) |
| table | planned (tokens ready) |
| link | planned (tokens ready) |
| breadcrumbs | planned (tokens ready) |
| side-navigation | planned (tokens ready) |
| accordion | planned (tokens ready) |

**Contested policies:** Validation timing and disabled submit: pending; Field style: pending; Toasts: pending; Undo versus confirm: pending; Danger actions: pending; Button emphasis levels: pending.

**Use / avoid.**
- Every interactive component shows hover, pressed, focus-visible and disabled states from the tokens.
- Inputs keep a 3:1 boundary (`color.border.input`); signifier strength: minimal-allowed.
- Component docs belong in `opendesigner/components/<name>.md` (spec 7.8).

Decisions: none recorded yet; values are defaults from references/levers.json.

</details>

## Do's and Don'ts

**These rules keep screens clear and easy to read.** The engine checks the ones it can.
Designers: guardrails and design linting · Code: `engine.py validate, engine.py review`

<details><summary>More</summary>

**Enforced by construction.** The generator cannot break these:
- text contrast 4.5:1, and 3:1 for edges, in every mode
- text on colored fills picked automatically
- tap areas pointer 24px, touch 44px
- a 2px focus ring with a 2px offset
- a reduced-motion mode
- inner spacing smaller than outer spacing, three text colors, and nested radii

**Do**
- Use semantic tokens; never raw hex, px or ms values in components.
- Keep one primary action per view and at most three type sizes per view.
- Pair every status color with an icon or label; underline links in running text.

**Don't**
- Don't shrink hit areas in dense layouts; shrink visuals and extend the hit area.
- Don't use motion as the only signal, or flash more than three times a second.
- Don't copy another brand's identity from a reference (colors, typeface, logo, imagery, copy).

**Current validation findings:** none (errors 0, warnings 0).

**Waivers:** none.

</details>

## Standards

**Follow these rules when you build.** They come from sources marked non-negotiable, their values are locked, and `engine.py review` checks the ones it can.

House standards v2: 289 rules followed in this project.

**Don't break these:**
- No motion on 100+ times-a-day actions (STD-when-to-animate-05).
- Never use ease-in on UI (STD-easing-duration-03).
- Never enter from scale(0) (STD-enter-exit-origin-01).
- Never use transition: all (STD-performance-properties-06).
- Never disable pinch zoom (STD-accessibility-motion-27).

<details><summary>Every theme (225 rules)</summary>

- **When to animate** (14 rules, 12 must): Decide whether to animate first; Name a valid purpose for every animation; Scale motion down as frequency rises; No motion on 100+ times-a-day actions; Never animate keyboard-initiated actions; Remove or shrink motion seen tens-of-times daily; Spend delight only on rare moments; Explanatory motion only in marketing, onboarding; and 4 more must rules. Locks `motion.duration.instant` 0ms.
- **Easing and duration** (12 rules, 10 must): Pick easing by the motion's job; Strong custom curves, not built-in keywords; Never use ease-in on UI; UI motion under 300ms unless justified; Duration budget for each element; Nothing over 1s unless illustrative; Duration grows with size and distance; Slow deliberate phase, snappy response; and 2 more must rules. Locks `motion.easing.linear` [0, 0, 1, 1], `motion.easing.hover` [0.25, 0.1, 0.25, 1], `motion.easing.enter` [0.23, 1, 0.32, 1], `motion.easing.exit` [0.23, 1, 0.32, 1], `motion.easing.standard` [0.77, 0, 0.175, 1], `motion.duration.micro` 100ms, `motion.duration.short` 150ms, `motion.duration.medium` 200ms, `motion.duration.long` 250ms.
- **Enter, exit and origin** (29 rules, 16 must): Never enter from scale(0); No opacity-only fade entrances; Scale popovers from their trigger; Keep modals scaling from center; Exit the way it entered; Dropdowns and popovers: scale 0.95, 200ms; Tooltips: scale 0.97, 125ms; Delay only the first tooltip; and 8 more must rules. Locks `motion.scale.enter` 0.95, `motion.duration.medium` 200ms (STD-easing-duration-07 wins), `motion.duration.tooltip` 125ms, `motion.scale.enter-tooltip` 0.97, `motion.duration.instant` 0ms (STD-when-to-animate-05 wins), `motion.duration.modal` 250ms, `motion.scale.enter-modal` 0.96, `motion.duration.stagger` 50ms, `motion.duration.reveal` 600ms, `motion.blur.crossfade` 2px, `motion.easing.drawer` [0.32, 0.72, 0, 1], `motion.duration.drawer` 500ms.
- **Springs and gestures** (32 rules, 21 must): Springs for anything a finger drives; Default springs are critically damped; Bounce only after a momentum gesture; Keep bounce subtle, 0.1 to 0.3; Sheet and drawer spring values; Every animation can be grabbed mid-flight; Never block input during transitions; Start from the on-screen value; and 13 more must rules. Locks `motion.spring.spatial.dampingRatio` 1.0, `motion.spring.spatial.stiffness` 246.7, `motion.spring.momentum` a composite value (see standards.md), `motion.spring.sheet` a composite value (see standards.md), `motion.spring.rotation` a composite value (see standards.md), `motion.gesture.deceleration-rate` 0.998, `motion.gesture.dismiss-velocity` 0.11, `motion.gesture.rubberband-constant` 0.55, `motion.gesture.direction-threshold` 10px.
- **Performance and properties** (14 rules, 9 must): Animate only transform and opacity; Only clip-path, accordion height, childless width; Never use transition: all; Motion: animate the full transform string; Keep per-frame values out of React state; Set drag transforms on the moving element; Pick the cheapest animation tool; Treat dropped frames as a regression; and 1 more must rule.
- **Accessibility in motion** (18 rules, 11 must): Ship reduced motion with the animation; Reduced motion is gentler, never zero; Check reduced motion by toggling it; Reduced transparency makes surfaces solid; Increased contrast gets solid, bordered surfaces; Scale layout with the user's text size; Gate hover motion to fine pointers; Build overlays on accessible primitives; and 3 more must rules. Locks `raw.reducedMotion` "replace", `motion.duration.reduced-fade` 200ms, `reduced:motion.transition.enter` a composite value (see standards.md), `reduced:motion.transition.exit` a composite value (see standards.md), `reduced:motion.transition.expand` a composite value (see standards.md).
- **Toasts, drawers and overlays** (23 rules, 7 must): Fill gaps between toasts for hover; Pause toast timers in a hidden tab; Toast classNames need !important; Copy Sonner styles into shadow DOM; Drawer curve: cubic-bezier(0.32, 0.72, 0, 1); Feedback on press, commit on release; Hold to confirm: slow press, fast release. Locks `motion.duration.toast` 400ms, `motion.easing.toast` [0.25, 0.1, 0.25, 1], `component.toast.gap` 14px, `component.toast.visible` 3, `component.toast.duration` 4000ms, `component.toast.offset.desktop` 32px, `component.toast.offset.mobile` 16px, `motion.easing.drawer` [0.32, 0.72, 0, 1] (STD-enter-exit-origin-41 wins), `motion.gesture.drag-lock-after-scroll` 100ms.
- **Mobile and touch** (20 rules, 16 must): Detect touch by capability, never by device; Remove the tap highlight flash globally; Press feedback scales to 0.97, briefly; Remove the tap delay on tappables; Touch targets 44pt on iOS, 48dp on Android; Size full-height layouts with dvh and svh; Form inputs at 16px or larger; Contain overscroll in app layouts; and 8 more must rules. Locks `motion.scale.press` 0.97, `motion.duration.micro` 100ms (STD-easing-duration-07 wins), `size.target.touch` 44px, `size.target.min` 44px, `font.size.input` 16px.
- **Visual details** (49 rules, 19 must): Cap body text near 65ch; Tabular digits for changing numbers; Use the ellipsis character; Loosen tracking on uppercase labels; Make letter-spacing specific to size; Reserve underlines for links; Metric-matched fallback font stack; Never stack light translucent surfaces; and 11 more must rules.
- **Process, review and taste** (14 rules, 8 must): Motion that merely runs is not done; Self-check motion before finishing; Report review findings as one table; Close every motion review with Block or Approve; Make the motion call yourself; Keep the motion note to a few lines; Say when feel can't be judged from code; Judge feel on real hardware.

</details>

Every rule, with its values, reasons and sources: `opendesigner/standards.md` (it also has the 64 rules this file leaves out). Read the themes you touch before you build.

## Motion

> Zoom: sketch (0 of 3), 1 decision in this area. To zoom in, answer Q-motion-01.
<!-- od:zoom area=motion level=0 -->

**Most movements take 200ms.** They turn into fades when a person asks for less motion.
Designers: motion system: duration, easing, springs · Code: `motion.duration.*, motion.easing.*`

<details><summary>More</summary>

**Intent.** Energy 15/100: the duration multiplier x0.86 scales the extra step (standards fix medium, long). Standard easing `cubic-bezier(0.77, 0, 0.175, 1)`, enter `cubic-bezier(0.23, 1, 0.32, 1)`, exit `cubic-bezier(0.23, 1, 0.32, 1)`. Spatial spring: damping 1.0, stiffness 246.7 (Apple duration 0.4s, bounce 0.0; web `linear()` sample over 590ms).

| Token | Value | Note |
|---|---|---|
| `motion.duration.instant` | 0ms | set by house standard STD-when-to-animate-05 |
| `motion.duration.micro` | 100ms | set by house standard STD-easing-duration-07 |
| `motion.duration.short` | 150ms | set by house standard STD-easing-duration-07 |
| `motion.duration.medium` | 200ms | set by house standard STD-easing-duration-07 |
| `motion.duration.long` | 250ms | set by house standard STD-easing-duration-07 |
| `motion.duration.extra` | 600ms | illustrative and marketing motion only, never UI (STD-easing-duration-06) |
| `motion.duration.medium-exit` | 160ms | derived: about 0.8 x medium |
| `motion.duration.long-exit` | 200ms | derived: about 0.8 x long |
| `motion.duration.drawer` | 500ms | set by house standard STD-enter-exit-origin-41 |
| `motion.duration.modal` | 250ms | set by house standard STD-enter-exit-origin-11 |
| `motion.duration.reduced-fade` | 200ms | set by house standard STD-accessibility-motion-02 |
| `motion.duration.reveal` | 600ms | set by house standard STD-enter-exit-origin-26 |
| `motion.duration.stagger` | 50ms | set by house standard STD-enter-exit-origin-13 |
| `motion.duration.toast` | 400ms | set by house standard STD-components-toasts-drawers-07 |
| `motion.duration.tooltip` | 125ms | set by house standard STD-enter-exit-origin-09 |

- Exits are derived, not set on their own: each is about 20% shorter than the entrance in force (medium-exit 160ms from medium 200ms, long-exit 200ms from long 250ms; STD-easing-duration-11). Change an entrance and its exit follows. Linear easing only for spinners and progress.
- Reduced motion (`prefers-reduced-motion` or `data-motion="reduced"`): travel becomes opacity, feedback stays, `motion.transition.move` is 0ms.
- Springs are stored as damping and stiffness in `$extensions.opendesigner.spring` because DTCG 2025.10 has no spring type.
- Haptics: light intensity where the platform has them; sound: hook H-sound is pending.

Decisions: D-0009 (34 values, standards), D-0019 (dials.energy).

</details>

## Modes and Themes

> Zoom: sketch (0 of 3), 0 decisions in this area. To zoom in, answer Q-theme-01, Q-theme-03.
<!-- od:zoom area=modes level=0 -->

**The system has light and dark color modes, three spacing densities and a reduced-motion mode.**
Designers: modes: light, dark, density, motion · Code: `resolver modifiers, Figma collection modes`

<details><summary>More</summary>

**Intent.** Modes live in the DTCG resolver (`opendesigner/tokens/opendesigner.resolver.json`); modifiers are orthogonal, so no two set the same token.

| Modifier | Contexts | Default |
|---|---|---|
| theme | light, dark | light |
| density | spacious, comfortable, compact | spacious |
| motion | standard, reduced | standard |

- Web: `prefers-color-scheme` with a `[data-theme]` override; `[data-density]`; `prefers-reduced-motion` with `[data-motion]` (see `opendesigner/build/css/tokens.css`).
- High-contrast themes are not generated; set `raw.contrastTarget` to AAA for 7:1 text everywhere.
- A second brand or a client re-skin may override the color primitives and `color.bg.brand`; semantic names never change.

Decisions: none recorded yet; values are defaults from references/levers.json.

</details>

## Iconography and Imagery

> Zoom: sketch (0 of 3), 0 decisions in this area. To zoom in, answer Q-icon-01, Q-icon-02, Q-icon-06.
<!-- od:zoom area=iconography level=0 -->

**Icons are 24px by default.** The logo, photos and custom icons come from a person, not from the engine.
Designers: icon system: style, sizes, color · Code: `size.icon.*, icon.stroke.*, color.icon.*`

<details><summary>More</summary>

**Intent.** Default icon size 24px; sizes 16/20/24 pair with 14/16/20px text. Stroke follows the label weight: 1.5px at 16, 2.0px at 20, 2.5px at 24. Rest style: outline.

| Asset | Hook | Status |
|---|---|---|
| Logo and marks | H-logo | pending |
| Favicon set | H-favicon | pending |
| App icon | H-appicon | pending |
| Custom icons | H-icons | pending |
| Illustration | H-illus | pending |
| Photography | H-photo | pending |
| Motifs and brand shapes | H-motif | pending |

- Placeholders are labelled as placeholders. A generated stand-in is never shown as a finished brand asset.
- Icon-only buttons need an accessible name and a hit area of `size.target.min`.

Decisions: none recorded yet; values are defaults from references/levers.json.

</details>

## Content and Voice

> Zoom: sketch (0 of 3), 0 decisions in this area. To zoom in, answer Q-voice-01, Q-voice-02, Q-voice-03.
<!-- od:zoom area=content level=0 -->

**Words stay plain and short, and every button says what it does.**
Designers: content: voice, tone, microcopy · Code: `DESIGN.md Content and Voice section`

<details><summary>More</summary>

**Intent.** Draft: voice guidance level **none** (Brand presence 20); **sentence-case**; contractions **allowed** (Warmth 30). Voice guide hook H-voice: pending.

- Buttons say what they do in two to four words; errors say what happened and how to fix it.
- Reading level: plain language; avoid jargon in UI copy.
- Word list: not recorded yet (Q-voice-03).

Decisions: none recorded yet; values are defaults from references/levers.json.

</details>

## Accessibility

> Zoom: sketch (0 of 3), 0 decisions in this area. To zoom in, answer Q-aud-02, Q-aud-03, Q-aud-04.
<!-- od:zoom area=accessibility level=0 -->

**Text passes WCAG 2.2 AA contrast in every mode, and focus is always visible.**
Designers: WCAG 2.2 AA target · Code: `raw.contrastTarget`

<details><summary>More</summary>

**Your answers here** (each one either sets tokens or is a rule for this section):
- Who uses it, and how often: all day for work, often, or now and then on the go? **Often, in an everyday app** (chosen; tokens; Q-aud-01)

**Intent.** Standard: WCAG 2.2 AA. APCA is reported as advice only.

**The system guarantees:**
- text and edge contrast in every mode
- visible focus (2px ring, 2px offset, 3:1)
- minimum target sizes for each kind of input
- a reduced-motion mode
- rem-based type, so text scales to 200%
- text on colored fills chosen automatically

**Product teams own:** accessible names and labels, alt text, reading and focus order, and never using color alone. Also: clear error messages, dialogs that can be closed, no pre-checked consent boxes, and captions for media.

**Test on each platform:**
- keyboard only
- a screen reader (VoiceOver, NVDA or TalkBack)
- 200% zoom
- forced colors (Windows High Contrast)
- reduced motion
- touch on a phone, for every surface that allows touch

Decisions: none recorded yet; values are defaults from references/levers.json.

</details>

## Platforms and Devices

> Zoom: sketch (0 of 3), 1 decision in this area. To zoom in, answer Q-plat-05, Q-plat-10, Q-plat-08.
<!-- od:zoom area=platforms level=0 -->

**It runs on web, and each platform keeps its own navigation.**
Designers: target platforms · Code: `raw.platforms; size.target.min`

<details><summary>More</summary>

**Your answers here** (each one either sets tokens or is a rule for this section):
- Where will it run first: web, iOS, Android or desktop? **Web** (chosen; tokens; Q-plat-01)

**Intent.** Platforms: web. Inputs: pointer, touch. Brand presence 20: each platform keeps its own shapes and materials: yes; each platform keeps its own body text size: yes.

- Navigation, back, sheets and pickers stay native on every platform (DC-L10-02).
- Swift and Compose files in `opendesigner/build/` use the same names as the CSS variables (Figma code syntax matches them).
- Fonts by platform: text: Instrument Sans (open licence or system font: web, apps and self-hosting); display: Fraunces: licensed for web, apps, self-hosting.

Decisions: D-0005 (answers.Q-plat-01).

</details>

## Decisions

**28 decisions so far.** Each one says who set it and why.
Designers: decision history with reasons · Code: `opendesigner/decisions.md`

<details><summary>More</summary>

Your own decisions first (the newest value per path), then your changes to standards, then one row per standards batch. Full log: [opendesigner/decisions.md](opendesigner/decisions.md).

| Id | Path | Value | Set by | Reason |
|---|---|---|---|---|
| D-0002 | `answers.Q-aud-01` | "regular" | chosen | sketch: Level 0 answer |
| D-0003 | `context.audience` | "people who use it often, as an everyday app" | assumed | sketch: plain words for Q-aud-01 |
| D-0005 | `answers.Q-plat-01` | ["web"] | chosen | sketch: Level 0 answer |
| D-0006 | `macros` | ["deferential", "minimal", "friendly"] | chosen | sketch: Level 0 answer (their words: calm, cozy) |
| D-0007 | `taste.feelWords` | ["calm", "cozy"] | chosen | sketch: the person's own feel words |
| D-0008 | `answers.Q-scope-06` | "persuade" | chosen | sketch: Level 0 answer |
| D-0010 | `raw.displayFace` | "Fraunces" | delegated | soft old-style serif with a SOFT axis: warm, hand-made, a little wonky |
| D-0011 | `raw.textFace` | "Instrument Sans" | delegated | quiet humanist-leaning sans for body and labels |
| D-0012 | `raw.fontLicence` | {"web": true, "app": true, "selfHost": true} | delegated | Fraunces and Instrument Sans are SIL OFL 1.1 |
| D-0014 | `raw.accentCount` | 2 | delegated | clay and sage |
| D-0015 | `dials.roundness` | 92 | delegated | blobs, pills, soft corners |
| D-0017 | `dials.colorfulness` | 42 | delegated | earthy, muted: clay, sage, cream |
| D-0018 | `dials.depth` | 15 | delegated | flat print feel, paper grain instead of shadows |
| D-0019 | `dials.energy` | 15 | delegated | slow, hushed |
| D-0020 | `dials.expression` | 70 | delegated | illustrated, characterful hero |
| D-0021 | `dials.density` | 25 | delegated | lots of air |
| D-0022 | `type.displayReach` | 7 | delegated | a soft serif headline about 110px |
| D-0024 | `type.headingWeight` | 400 | delegated | a soft serif reads hushed at regular weight, not bold |
| D-0025 | `raw.brandColor` | "#3D5A47" | chosen | Round 3: the owner bans brown with orange and cream; one deep sage green carries the brand |
| D-0026 | `raw.neutralBase` | "#E8ECE4" | chosen | Round 3: cool green-grey paper instead of cream |
| D-0027 | `raw.secondaryColors` | ["#E2B23A"] | chosen | Round 3: chamomile yellow, for the flower hearts only |
| D-0028 | `dials.warmth` | 30 | delegated | Round 3: 85 made the neutrals brown |
| D-0009 | standards | House standards v2: 289 applied | standard (locked) | OpenDesigner's house standards (sources marked non-negotiable) are applied without asking and locked. Change one only when the person asks: engine.py... |

</details>

## Open Items

**These parts are still defaults, guesses, or waiting for a person.**

- Still defaults (zoom 0, sketch): Colors, Typography, Layout, Elevation & Depth, Shapes, Components, Motion, Modes and Themes, Iconography and Imagery, Content and Voice, Accessibility, Platforms and Devices
- Assets not final: Logo, wordmark, symbol, lockups (H-logo): pending; App icon (H-appicon): pending; Favicon set (H-favicon): pending; Custom icons, pictograms, spot icons (H-icons): pending; Illustration, characters, empty-state art (H-illus): pending; Photography and art direction (H-photo): pending; Brand typeface files (H-type): pending; Fixed brand colors (H-color): pending; Motion signature and rich media (H-motion): pending; Graphic devices, patterns, textures, brand gradients, signature shape (H-motif): pending; UI sounds and sonic logo (H-sound): pending; Custom haptic patterns (H-haptic): pending; Voice and tone guide (H-voice): pending; Brand guidelines PDF (H-brandbook): pending
- Answers taken on assumption or delegated: context.audience (assumed), raw.displayFace (delegated), raw.textFace (delegated), raw.fontLicence (delegated), raw.accentCount (delegated), dials.roundness (delegated), dials.warmth (delegated), dials.colorfulness (delegated), dials.depth (delegated), dials.energy (delegated), dials.expression (delegated), dials.density (delegated), overrides.type.displayReach (delegated), overrides.type.headingWeight (delegated)
- Waivers: none.
- Licence risks: none found.
- Validation: 0 errors, 0 warnings.

## For Agents

**AI agents: read this file and the tokens before you change any screen.**

1. Before any visual work, read this file, PRODUCT.md and `opendesigner/tokens/` (start at `opendesigner/tokens/opendesigner.resolver.json`).
2. Use tokens, never raw values: CSS `var(--ds-...)`, Tailwind classes from `opendesigner/build/tailwind/theme.css`, `DS.*` in Swift. In Compose: colors from `LocalDsColors.current` (provide `DsLightColors` or `DsDarkColors`), then `DsSpace`, `DsType` and `DsMotion`.
3. Do not change a locked decision without asking the owner.
4. To change the system: `engine.py set <path> <value> --why "..."`, then `engine.py generate`, `engine.py validate`, `engine.py design-md`.
5. To extend: add a decision (never hand-edit tokens or this file). Keep semantic names the same across modes. Deprecate instead of deleting.
6. After any implementation, run `engine.py review` and re-read this file.
7. Follow the Standards section. Change a standard only when the person explicitly asks: `engine.py standard override <id> --why "<their words>"`.

**Tailwind v4 classes** (one import: `@import "tailwindcss"; @import "<path>/opendesigner/build/tailwind/theme.css";`; Tailwind's default colors, text sizes, radii and shadows are switched off, so only these exist):

| Area | Classes |
|---|---|
| Color | `bg-action-primary`, `hover:bg-action-primary-hover`, `active:bg-action-primary-pressed`, `text-on-action`, `bg-surface-base`, `bg-surface-raised`, `text-fg-primary`, `text-fg-secondary`, `text-fg-link`, `border-line-subtle`, `border-line-input`, `outline-line-focus`, `bg-danger-bold` |
| Layout | `p-inset-md`, `gap-stack-md`, `gap-inline-sm`, `h-control-md`, `size-icon-md`, `min-h-target-min` |
| Shape | `rounded-control`, `rounded-container`, `rounded-overlay`, `rounded-full` |
| Elevation | `shadow-raised`, `shadow-floating`, `shadow-overlay` |
| Type | `text-body-md`, `text-label-lg`, `text-title-md` |
| Motion | `transition-feedback`, `ease-enter`, `ease-exit`, `ease-hover` |