scienceworld-room-navigator · git:20260307.388baa3 · 2026-03-07 · sha256 428212869e6c8d3f
scienceworld-room-navigator git:20260307.388baa3A
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--- name: scienceworld-room-navigator description: Teleports the agent to a specified room within the ScienceWorld environment. It should be triggered when the agent needs to move between different locations to locate objects or access specific facilities. The input is a target room name, and the output is the agent arriving at that room, ready for further interaction. --- # Instructions Use this skill to instantly move the agent to a different room. This is the primary method of navigation. ## When to Use * The agent needs to find an object known to be in a specific room (e.g., "metal pot is located around the kitchen"). * The agent needs to access a facility available only in a specific room (e.g., a workshop for building circuits, a foundry for smelting). * The agent has completed tasks in one room and needs to proceed to the next relevant location. ## How to Use 1. **Identify the Target Room:** Determine the exact name of the destination room from the task context or environment description (e.g., `kitchen`, `workshop`, `foundry`). 2. **Execute Teleport:** Use the `teleport to <ROOM_NAME>` action. 3. **Verify Arrival:** The observation will confirm the teleport was successful (e.g., "You teleport to the kitchen."). You may then proceed with `look around` to survey the new location. ## Important Notes * Teleportation is a single-step action. There is no need for intermediate movement. * All standard room connections (doors) remain, but teleportation bypasses them. * After teleporting, the agent's inventory and any held items remain unchanged.