design-critique ยท diff
git:20260718.7c1285c to git:20260728.fac4544
16 added, 14 removed. Audit A to A.
---
name: design-critique
description: Run a design critique with a clear presenter contract, feedback rules that attack the work not the person, and captured decisions. Use when a designer brings work in progress to a group for structured feedback rather than approval.
---
# Design critique
A critique is a working session where a designer shows unfinished work and a
group helps make it better. It is not a status update and not a sign-off gate.
Left unstructured, it collapses into taste debates about color while the actual
problem goes unexamined, and the designer leaves with fifty opinions and no
decision. A method keeps the room aimed at the goal and turns feedback into
changes someone owns.
## Method
1. **Open with the presenter contract.** Before showing a single screen, the
- designer states the problem being solved, the constraints, the fidelity stage,
- and the two or three decisions they actually want feedback on. Without that
- frame, the room defaults to bikeshedding whatever is easiest to have an
- opinion about.
+ designer states the problem being solved, the constraints, the fidelity
+ stage, and the two or three decisions they actually want feedback on.
+ Without that frame, the room defaults to bikeshedding whatever is easiest
+ to have an opinion about.
2. **Frame the user and the metric, not the feature.** Present the
job-to-be-done, who has it, and what success looks like. Reviewers cannot
- judge a checkout flow without knowing whether the goal is fewer steps or fewer
- errors, and those pull in opposite directions.
+ judge a checkout flow without knowing whether the goal is fewer steps or
+ fewer errors, and those pull in opposite directions.
3. **Enforce the feedback rules out loud.** Critique the design against the
stated goal, not personal preference; ask "what problem does this solve"
- before proposing an alternative; and separate observation from prescription. A
- facilitator names it when someone jumps to a fix: "that is a solution, what is
- the problem you saw".
+ before proposing an alternative; and separate observation from
+ prescription. A facilitator names it when someone jumps to a fix: "that
+ is a solution, what is the problem you saw".
4. **Match critique altitude to fidelity.** Wireframes get flow and hierarchy
feedback, not typography notes. Debating font pairing on a gray-box layout
burns the session on decisions that were never on the table.
- 5. **Sort feedback by weight as it lands.** Tag each point blocking, consider, or
- nit. Blocking means the goal is not met, consider is the designer's call, and
- a nit never justifies a redesign. Untagged feedback all sounds equally urgent.
+ 5. **Sort feedback by weight as it lands.** Tag each point blocking, consider,
+ or nit. Blocking means the goal is not met, consider is the designer's call,
+ and a nit never justifies a redesign. Untagged feedback all sounds equally
+ urgent.
6. **Capture decisions, open questions, and owners in a running doc.** Write
"Decided: single-step guest checkout. Open: forced login for returning users,
owner Priya, due Friday." A critique held only in memory is one the group
re-argues next week.
7. **Close with the designer synthesizing.** The presenter restates what will
- change, what they are deferring, and what they are rejecting and why. Critique
- advises; the designer decides. If the room votes, it was never a critique.
+ change, what they are deferring, and what they are rejecting and why.
+ Critique advises; the designer decides. If the room votes, it was never a
+ critique.
## Signals
- Did the presenter get feedback on the decisions they asked about, or on
whatever caught the loudest reviewer's eye?
- Can you read the doc afterward and list every change and its owner?
- Did anyone confuse "I would do it differently" with "this fails the goal"?
## Boundaries
Critique gathers input; it does not grant approval, and it is not design by
committee. Route the ship-or-hold decision to your design review or launch
process, and defer usability questions to testing with real users, since a room
of colleagues is not your audience. Follow the studio's own critique cadence
where one exists.