survival · git:20260924.c4867c8 · 2026-09-24 · sha256 57f5691b5cf12d79
survival git:20260924.c4867c8C
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--- genre_slug: survival status: draft maturity: partial variants_mature: [] variants_draft: [loop-100, loop-infinito, space-war-2team] last_updated: 2026-09-22 --- # Genre Skill: Survival STATUS: draft — no variant is "mature" yet. This file is read by the kit whenever a project has `Claude/docs/.genre = survival`. ## How this skill gets populated This skill does NOT yet contain pre-written design patterns. Patterns arise ONLY from analyzing real maps of this genre, variant by variant. See `variants/<slug>/evidence.md` for observations collected map by map. Rule for promoting a variant from draft to mature: - at least 3 distinct maps of the same variant with a populated evidence.md - at least 1 pattern (reproducible + causal + actionable — not an isolated observation) repeated in 2+ of those maps Only once 2+ variants are mature are their patterns compared to see if something converges ACROSS different variants too. If it converges, it goes in `references/evidence-shared.md`. If it doesn't converge, `evidence-shared.md` stays empty — that's a legitimate outcome, not a failure: it means the Survival genre is genuinely heterogeneous across its variants. ## Known variants (proposed as a prototype, to confirm/rename with real data) See `references/variants.md`. The 3 initial variants indicated by the creator: 1. **loop-100** — loop of a hundred (e.g. a structured wave/round with a fixed or near-fixed number of cycles) 2. **loop-infinito** — infinite-loop survival, with no predefined structural ending 3. **space-war-2team** — survival in a space setting, two opposing teams These names are the creator's working labels, not necessarily matching 1:1 with the official Epic tags (see `~/.claude/skills/genre/fortnite-tags-known.json` — closed list of ~30/40 tags, still to be populated with real captures). Once the real tags are known, this section should be aligned to use the same terminology where it matches. ## Dependencies (one-way, never the reverse) This skill can read/cite: - Device Library (second-brain) — reusable systems - Retention skill (`fortnite-retention-gamedesign`) — general retention hooks Device Library and Retention must NEVER contain logic specific to the Survival genre. The dependency only ever goes in this direction. ## evidence-shared.md Empty for now (no variant mature yet). See `references/evidence-shared.md`.