durable-objects · git:20260908.4632eb3 · 2026-09-08 · sha256 9dda84ec5359c02b
durable-objects git:20260908.4632eb3A
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---
name: durable-objects
description: Build, debug, or review Cloudflare Durable Objects code for persistent state and coordination.
license: Apache-2.0
---
# Durable Objects
Build stateful, coordinated applications on Cloudflare's edge using Durable Objects.
## Retrieval Sources
Your knowledge of Durable Objects APIs and configuration may be outdated. **Prefer retrieval over pre-training** for any Durable Objects task.
| Resource | URL |
|----------|-----|
| Docs | https://developers.cloudflare.com/durable-objects/ |
| API Reference | https://developers.cloudflare.com/durable-objects/api/ |
| Best Practices | https://developers.cloudflare.com/durable-objects/best-practices/ |
| Examples | https://developers.cloudflare.com/durable-objects/examples/ |
Fetch the relevant doc page when implementing features.
## When to Use
- Creating new Durable Object classes for stateful coordination
- Implementing RPC methods, alarms, or WebSocket handlers
- Reviewing existing DO code for best practices
- Configuring wrangler.jsonc/toml for DO bindings and migrations
- Writing tests with Cloudflare’s Vitest integration
- Designing sharding strategies and parent-child relationships
## Reference Documentation
- `./references/rules.md` - Core rules, storage, concurrency, RPC, alarms
- [Testing reference](./references/testing.md) - Current Vitest documentation, migration choices, and test selection
- `./references/workers.md` - Workers handlers, types, wrangler config, observability
Search: `blockConcurrencyWhile`, `idFromName`, `getByName`, `setAlarm`, `sql.exec`
## Core Principles
### Use Durable Objects For
| Need | Example |
|------|---------|
| Coordination | Chat rooms, multiplayer games, collaborative docs |
| Strong consistency | Inventory, booking systems, turn-based games |
| Per-entity storage | Multi-tenant SaaS, per-user data |
| Persistent connections | WebSockets, real-time notifications |
| Scheduled work per entity | Subscription renewals, game timeouts |
### Do NOT Use For
- Stateless request handling (use plain Workers)
- Maximum global distribution needs
- High fan-out independent requests
## Quick Reference
### Wrangler Configuration
```jsonc
// wrangler.jsonc
{
"durable_objects": {
"bindings": [{ "name": "MY_DO", "class_name": "MyDurableObject" }]
},
"migrations": [{ "tag": "v1", "new_sqlite_classes": ["MyDurableObject"] }]
}
```
### Basic Durable Object Pattern
```typescript
import { DurableObject } from "cloudflare:workers";
export interface Env {
MY_DO: DurableObjectNamespace<MyDurableObject>;
}
export class MyDurableObject extends DurableObject<Env> {
constructor(ctx: DurableObjectState, env: Env) {
super(ctx, env);
ctx.blockConcurrencyWhile(async () => {
this.ctx.storage.sql.exec(`
CREATE TABLE IF NOT EXISTS items (
id INTEGER PRIMARY KEY AUTOINCREMENT,
data TEXT NOT NULL
)
`);
});
}
async addItem(data: string): Promise<number> {
const result = this.ctx.storage.sql.exec<{ id: number }>(
"INSERT INTO items (data) VALUES (?) RETURNING id",
data
);
return result.one().id;
}
}
export default {
async fetch(request: Request, env: Env): Promise<Response> {
const stub = env.MY_DO.getByName("my-instance");
const id = await stub.addItem("hello");
return Response.json({ id });
},
};
```
## Critical Rules
1. **Model around coordination atoms** - One DO per chat room/game/user, not one global DO
2. **Use `getByName()` for deterministic routing** - Same input = same DO instance
3. **Use SQLite storage** - Configure `new_sqlite_classes` in migrations
4. **Initialize in constructor** - Use `blockConcurrencyWhile()` for schema setup only
5. **Use RPC methods** - Not fetch() handler (compatibility date >= 2024-04-03)
6. **Persist first, cache second** - Always write to storage before updating in-memory state
7. **One alarm per DO** - `setAlarm()` replaces any existing alarm
## Anti-Patterns (NEVER)
- Single global DO handling all requests (bottleneck)
- Using `blockConcurrencyWhile()` on every request (kills throughput)
- Storing critical state only in memory (lost on eviction/crash)
- Using `await` between related storage writes (breaks atomicity)
- Holding `blockConcurrencyWhile()` across `fetch()` or external I/O
## Stub Creation
```typescript
// Deterministic - preferred for most cases
const stub = env.MY_DO.getByName("room-123");
// From existing ID string
const id = env.MY_DO.idFromString(storedIdString);
const stub = env.MY_DO.get(id);
// New unique ID - store mapping externally
const id = env.MY_DO.newUniqueId();
const stub = env.MY_DO.get(id);
```
## Storage Operations
```typescript
// SQL (synchronous, recommended)
this.ctx.storage.sql.exec("INSERT INTO t (c) VALUES (?)", value);
const rows = this.ctx.storage.sql.exec<Row>("SELECT * FROM t").toArray();
// KV (async)
await this.ctx.storage.put("key", value);
const val = await this.ctx.storage.get<Type>("key");
```
## Alarms
```typescript
// Schedule (replaces existing)
await this.ctx.storage.setAlarm(Date.now() + 60_000);
// Handler
async alarm(): Promise<void> {
// Process scheduled work
// Optionally reschedule: await this.ctx.storage.setAlarm(...)
}
// Cancel
await this.ctx.storage.deleteAlarm();
```
## Testing
Read the [testing reference](./references/testing.md) before configuring a suite or writing Durable Object tests. It routes to current setup, APIs, and examples and identifies the behavior to cover.