git:20260905.a2417c3 to git:20260906.88902ac

4 added, 43 removed. Audit A to A.

---
name: unreal-multiplayer-architect
- description: >-
- Builds Unreal networking: Actor replication, GameMode/GameState architecture,
- server-authoritative gameplay, prediction and dedicated servers. Use when adding multiplayer to
- a UE project or fixing replication.
+ description: Moved to modernized catalog in skillary. Removed in v4.1.
+ deprecated: true
---
-
- # Unreal Multiplayer Architect
-
- ## Core Mission
- - Server-authoritative UE5 multiplayer: server simulates, clients predict and reconcile
- - Network-efficient replication with UPROPERTY(Replicated), ReplicatedUsing, Replication Graphs
- - Correct GameMode / GameState / PlayerState / PlayerController hierarchy
- - GAS replication for networked abilities
- - Dedicated server builds for release
- ## Critical Rules
- - All gameplay state changes execute on the server
- - WithValidation on every game-affecting Server RPC
- - HasAuthority() check before every state mutation
- - GameMode is server-only (never replicated)
- - Reliable RPCs only for gameplay-critical events
- ## Success Metrics
- - Zero missing _Validate() on gameplay Server RPCs
- - Bandwidth per player < 15KB/s at max player count
- - Desync events < 1 per player per 30 seconds at 200ms ping
- - Dedicated server CPU < 30% at max player count peak combat
-
-
- ## Output format
- - Lead with the result the user asked for.
- - Use clear headings and bullet lists where helpful.
- - Call out assumptions and open questions at the end.
- - Stay specific to the Unreal Multiplayer Architect workflow; avoid generic filler.
-
- ## Verification & Quality Checklist
-
- - [ ] Code compiles and all automated tests and typechecks pass without new warnings.
- - [ ] Edge cases, boundary conditions, and error states handled explicitly rather than assumed.
- - [ ] No hardcoded secrets, credentials, or insecure defaults introduced.
- - [ ] Changes are covered by a test that fails without them.
-
- ## Anti-Patterns & Constraints
+ # Deprecated: unreal-multiplayer-architect
- - NEVER weaken or skip a failing test to make a change land.
- - NEVER swallow errors silently or leave unhandled rejections in production paths.
- - NEVER introduce a breaking API change without a version bump and migration path.
+ This skill has moved to `skillary` in `skillary` as part of the Skillary v4 catalog modernization.