git:20260819.9fe9ea3 to git:20260825.ea35391

24 added, 24 removed. Audit A to A.

---
name: wan-scail-replacement
- description: SCAIL-2 in-video character replacement on WAN 2.1 — WanSCAILToVideo + SCAIL2ColoredMask + SAM3, the reference-image framing→scale rule, and the tuning/compositing pitfalls
+ description: SCAIL-2 in-video character replacement on WAN 2.1. WanSCAILToVideo + SCAIL2ColoredMask + SAM3, the reference-image framing→scale rule, and the tuning/compositing pitfalls
globs:
- "**/*.json"
---
# SCAIL-2 In-Video Character Replacement (WAN 2.1)
SCAIL-2 (zai-org, on WAN 2.1 14B) replaces the person in a driving video with a
- character you supply as a reference image — end-to-end, with no pose maps, and
+ character you supply as a reference image, end-to-end, with no pose maps, and
with multi-character support. It is the successor to WAN Animate / motion
transfer for the "swap the subject, keep the motion" job. The official ComfyUI
- template is **`video_wan21_scail2_character_replacement_int8`**, built around
- `WanSCAILToVideo` (+ `SCAIL2ColoredMask`) with a SAM3 mask driving *where* the
+ template is `video_wan21_scail2_character_replacement_int8`, built around
+ `WanSCAILToVideo` (+ `SCAIL2ColoredMask`) with a SAM3 mask driving where the
character goes.
This skill documents the non-obvious behaviours that cost a full multi-minute
- render to discover. It is not a from-scratch graph — start from the official
+ render to discover. It is not a from-scratch graph. Start from the official
template and apply the guidance below.
## The one rule that costs a re-render: reference framing controls SCALE
**In `replacement_mode: true`, the reference image's FRAMING controls the output
- character's SIZE — not just its appearance.** The SAM3 mask controls *where* the
- character is placed; the reference image controls *how large*.
+ character's SIZE as well as its appearance.** The SAM3 mask controls where the
+ character is placed; the reference image controls how large.
Measured on a 720x1280 driving clip where the subject occupied ~30% of frame
height (subject bbox 363 px):
| Reference framing | Person bbox in output | vs driving subject |
|---|---|---|
| Full-bleed portrait (person ~93% of frame) | 621 px | **1.71x oversized** |
| Reframed (person ~34% of frame) | 364 px | **1.003x — correct** |
After reframing, top/bottom registration matched the driving subject within 1 px
(the character stands on the same ground plane at the same height). Pose transfer
- was correct in *both* cases — only the scale was wrong, which makes it easy to
+ was correct in both cases. Only the scale was wrong, which makes it easy to
misread as "the model works" until you A/B against the source.
- **Guidance — pad/reframe the reference before you render:**
+ Guidance: pad or reframe the reference before you render.
> Pad/reframe the reference image onto a canvas at the working resolution so the
> person occupies roughly the same fraction of frame height as the subject in the
> driving video. A full-bleed portrait reference against a wide-shot driving clip
> renders the character oversized in proportion to the framing mismatch.
- Why it's a trap: this isn't stated in the template's on-canvas notes, and it does
- not surface in the popular Civitai motion-transfer workflows — those run
- *animation* mode, where the reference legitimately fills the frame.
+ It is a trap because the template's on-canvas notes do not state it, and it does
+ not show up in the popular Civitai motion-transfer workflows. Those run
+ animation mode, where the reference legitimately fills the frame.
## Tuning trade-off: distill LoRA strength / shift leaks driving-subject detail
Running the `lightx2v` distill LoRA at `0.8` with `ModelSamplingSD3 shift 5` (the
settings the popular Civitai workflow uses) improves colour and detail versus
- `1.0` / `shift 8` — but it also increases adherence to the driving video enough
- that **original-subject details bleed onto the replacement character.** In one
+ `1.0` / `shift 8`. It also increases adherence to the driving video enough
+ that original-subject details bleed onto the replacement character. In one
run the original golfer's neon-yellow shoe appeared on a replacement character
who wears white shoes in the reference (same seed, same reference, only those two
params changed). If you see source details you didn't ask for, raise the LoRA
strength / shift back toward `1.0` / `shift 8`.
## Don't "fix" colour with post-hoc compositing — it's a regression
The raw SCAIL-2 output shows a measurable colour error (background ~-5 per channel
from the VAE round-trip; the character loses red ~2.4x faster than green, which
reads as a slight green cast). It is tempting to composite the generated character
- back over the original plate through the SAM3 mask to "correct" it. **Don't** —
- it measures better but looks worse:
+ back over the original plate through the SAM3 mask to "correct" it. Don't. It
+ measures better but looks worse:
- The mask boundary produces an obvious halo.
- Layering the original plate's props (e.g. a golf club) over generated hands
severs the grip relationship the model had solved coherently.
- SCAIL-2 resolves colour, edges, grip and occlusion *jointly*; correcting any one
+ SCAIL-2 resolves colour, edges, grip and occlusion jointly; correcting any one
of them in isolation breaks the others. Leave the raw output alone.
## Models (reference set)
The template's int8 build was exercised with:
- - `wan2.1_14B_SCAIL_2_int8_convrot` — SCAIL-2 model
- - `wan2.1_SCAIL_2_DPO_lora_bf16` — DPO LoRA
- - `lightx2v_I2V_14B_480p_cfg_step_distill_rank64_bf16` — distill LoRA (see tuning note)
+ - `wan2.1_14B_SCAIL_2_int8_convrot`, the SCAIL-2 model
+ - `wan2.1_SCAIL_2_DPO_lora_bf16`, the DPO LoRA
+ - `lightx2v_I2V_14B_480p_cfg_step_distill_rank64_bf16`, the distill LoRA (see tuning note)
- `Wan2_1_VAE_bf16`
- - `umt5_xxl_fp8_e4m3fn_scaled` — text encoder
+ - `umt5_xxl_fp8_e4m3fn_scaled`, the text encoder
- `clip_vision_h`
- - `sam3.1_multiplex_fp16` — SAM3 mask model
+ - `sam3.1_multiplex_fp16`, the SAM3 mask model
VRAM: ~22.2 GB peak at 576x1024 / 81-frame chunks on a 24 GB card.
## See also
- - `wan-t2v-video`, `wan-flf-video` — other WAN 2.x video pipelines
- - `director` — multi-shot scene direction for video pipelines
+ - `wan-t2v-video`, `wan-flf-video` for other WAN 2.x video pipelines
+ - `director` for multi-shot scene direction for video pipelines
## Sources
- **Official:** none found.
- **Empirical:** sampler values, wiring, and prompt notes from working graphs in `packs/` and observed renders; not a vendor prompting guide.