animated-video-philosophy · git:20261009.c6b0c13 · 2026-10-09 · sha256 8ea5197658803160
animated-video-philosophy git:20261009.c6b0c13A
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--- name: animated-video-philosophy description: >- Story-first motion design philosophy for animated video: motion must earn its place; arc (establish, complicate, resolve); show vs tell; shots as units of thought; quiet vs loud motion; Disney principles with restraint; timing heuristics; composition; grammar by medium (product demos, logos, data viz, explainers); technical commitments (deterministic time, scrubbability, refs); cutting discipline; explicit anti-patterns. Use when planning, storyboarding, critiquing, or implementing programmatic or motion-driven video (Helios, Remotion, explainers, loops, UI capture, logo reveals), or when the user asks for motion direction, pacing, or visual-story structure. --- # Animated video philosophy Read [philosophy.md](philosophy.md) start to finish before giving creative direction, critiquing a cut, or structuring scenes. That file is the verbatim working philosophy. ## How to apply it - Gate work on the five questions at the end of `philosophy.md`. If they are not clear, prioritize script and intent over more keyframes. - When reviewing builds, check **IX. The technical commitments** and **XI. What I won't do** explicitly. - When timing or rhythm feels wrong, use **VI** (including the ~30 viewings rule) before tuning easing alone.