AGENTS.md ยท diff

git:20260331.dd99f8f to git:20260331.ac164b8

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# AGENTS.md
## Refactoring Authority
This repository explicitly allows aggressive refactoring when it improves the design.
- Large-scale refactors, full rewrites, file moves, and architectural cleanup are allowed.
- Backward compatibility is not required unless a task explicitly asks for it.
- Prefer the cleanest end-state over incremental compatibility layers.
- Remove obsolete code paths instead of preserving them out of habit.
## Default Engineering Bias
- Optimize for clarity, fewer layers, and stronger core abstractions.
- If the current shape is fighting the design, rewrite it instead of patching around it.
- Keep migration logic only when there is a real user or release requirement.
+ ## Trust Levels
+
+ `qq.yaml` supports a separate `trust_level` knob:
+
+ - `trusted`: current internal-team default
+ - `balanced`: disable automatic Context Capsule consumption and only widen Codex into the source worktree for closeout-like flows
+ - `strict`: require explicit `--allow-source-worktree` and keep raw engine commands off the standard MCP surface
+
+ When touching host wrappers, Context Capsule consumption, or MCP exposure, preserve this split:
+
+ - `work_mode` = task stage
+ - `policy_profile` = verification floor
+ - `trust_level` = automatic permission boundary
+
## Execution Environment Split
When developing this repository, treat execution environments as a hard split:
- Use **worktrees** to isolate tasks.
- Use **Docker / Dev Container** for repository-side development:
- `scripts/*.sh`
- `scripts/*.py`
- `README`
- `docs`
- `install.sh`
- `test.sh`
- policy / doctor / controller / runtime-core changes
- Use the **host machine** for Unity-specific validation:
- `tykit`
- Unity compile/test routing
- real project install flow
- Editor-backed Claude/Codex E2E
- any check that depends on a live Unity Editor
Do not try to force local Unity Editor work into Docker.
Default repo-dev loop:
1. Create a dedicated worktree for the task.
2. Use `./scripts/docker-dev.sh build` once if needed.
3. Do repo-side development in `./scripts/docker-dev.sh shell`.
4. Run `./scripts/docker-dev.sh test` for repo-side validation.
5. If the change touches Unity behavior, switch back to the host and validate against a real Unity project.
## Parallel Agent Rule
When one person is driving multiple agents at the same time:
- Use **one worktree per agent / feature**.
- It is fine to use **one Docker container session per agent**.
- Multiple agent containers may reuse the **same Docker image**.
- Do **not** let two agents share one worktree, even if they are running in different containers.
Why:
- **worktree** isolation protects files and git state
- **container** isolation protects process and shell state
If two agents mount the same worktree, they can still overwrite each other's files. Docker does not prevent that.
Recommended pattern:
1. Create one worktree per feature.
2. Build the repo-dev image once with `./scripts/docker-dev.sh build`.
3. Let each agent use its own worktree and its own `./scripts/docker-dev.sh shell` session.
4. Let each agent run `./scripts/docker-dev.sh test` in that worktree before handoff or merge.
5. If a task touches Unity / `tykit`, validate that task on the host machine instead of trying to force it into Docker.