unreal-development · git:20260228.36be091 · 2026-02-28 · sha256 c95b8b1dcefb7dc9
unreal-development git:20260228.36be091A
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--- name: unreal-development description: "Unreal Engine development: C++/Blueprint patterns, Gameplay Framework, Niagara, Lumen/Nanite, multiplayer, and packaging." --- # Unreal Engine Development ## Purpose Unreal Engine development: C++/Blueprint patterns, Gameplay Framework, Niagara, Lumen/Nanite, multiplayer, and packaging. ## Routing - Use when: Use when the user asks about Unreal Engine, UE5, C++ game development, Blueprints, Gameplay Framework, Niagara, Lumen, Nanite, multiplayer replication, or Unreal packaging. - Do not use when: Do not use for Unity (use unity-development), Godot (use the game pack's godot skill), or cross-engine performance (use game-performance). - Outputs: C++ code, Blueprint guidance, Unreal build commands, and UE development patterns. - Success criteria: Returns valid Unreal C++ code or UE workflow guidance. ## Trigger Examples ### Positive - Use the unreal-development skill for this request. - Help me with unreal engine development. - Use when the user asks about Unreal Engine, UE5, C++ game development, Blueprints, Gameplay Framework, Niagara, Lumen, Nanite, multiplayer replication, or Unreal packaging. - Unreal Engine Development: provide an actionable result. ### Negative - Do not use for Unity (use unity-development), Godot (use the game pack's godot skill), or cross-engine performance (use game-performance). - Do not use unreal-development for unrelated requests. - This request is outside unreal engine development scope. - This is conceptual discussion only; no tool workflow is needed. ## Runtime Prompt - Current runtime prompt length: 873 characters. - Runtime prompt is defined directly in `../unreal-development.json`.