ucp-version-control · v0.6.3 · 2026-09-11 · sha256 e86911078285efe6
ucp-version-control v0.6.3A
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--- name: ucp-version-control description: >- Lightweight Unity Version Control (Plastic SCM) operations through the editor with `ucp vcs`: provider status, pending changes, checkout, revert, commit, diff, incoming, update, lock, unlock, history, and conflict resolution. Use when a project is under Unity VCS and the native `cm` CLI is unavailable or you want the editor's own view of pending changes. Prefer `cm` (or git) for everything else. compatibility: Requires the `ucp` CLI (npm `@mflrevan/ucp`), the UCP bridge package, and a Unity project connected to Unity Version Control. `branches` and `history` need the `cm` CLI. Unity 2021.3 or newer. metadata: author: mflRevan version: '0.6.3' homepage: https://unityctl.dev/skills/ucp-version-control --- # Version control fallback `ucp vcs` mirrors the editor's Version Control window for projects on Unity VCS / Plastic SCM. It is a fallback: the native `cm` CLI is faster, complete, and scriptable, and git projects should use git directly. Reach for `ucp vcs` when `cm` is not installed or when you want the state the editor itself sees (checked-out files, editor-side pending changes). ```bash ucp vcs info # provider, workspace, connection state ucp vcs status # all pending changes ucp vcs status --path Assets/Scenes # scoped ucp vcs diff # change summary ucp vcs diff Assets/Scenes/Level1.unity # per-file status ucp vcs checkout Assets/Scenes/Level1.unity Assets/Prefabs/Enemy.prefab ucp vcs checkout --all # every modified/added asset ucp vcs revert Assets/Scenes/Level1.unity ucp vcs revert --all --keep-local # undo checkouts, keep edits on disk ucp vcs commit -m "Rearrange level 1 props" Assets/Scenes/Level1.unity ucp vcs commit -m "Checkpoint" # all pending ucp vcs incoming ucp vcs update # get latest and apply ucp vcs lock Assets/Scenes/Level1.unity ucp vcs unlock Assets/Scenes/Level1.unity ucp vcs history --limit 20 # needs cm ucp vcs branches # needs cm ucp vcs resolve Assets/Scenes/Level1.unity --method theirs # merge (default) | mine | theirs ``` ## Working rules - Check out before editing binary or scene assets on a locked-file workflow; `ucp files write` and `asset` commands do not check out for you. - `commit` without paths commits everything pending. Review with `status` and `diff` first. - `update` can change files under a scene you have open; save or close it first, and expect `importing assets` on the `[editor]` line afterwards. - On a git project every command reports the provider as unavailable; nothing is attempted.