game-planning ยท diff
git:20260912.9399f33 to git:20260912.89d5894
12 added, 1 removed. Audit A to A.
---
name: game-planning
- description: Generic slice planning. At most three pillars. Verb budget before content volume.
+ description: Generic slice planning. At most three pillars. Verb budget before content volume. A slice is done when a player finishes one meaningful loop.
---
# Game planning
Write column picks into the slice doc so later skills do not guess.
The slice must demonstrate feel columns, not a menu.
Fix first: input latency, camera, locomotion. If those are missing, do not grow the map.
+
+ ## Slice accept (play, not features)
+
+ A slice is done when a player can:
+
+ 1. Understand the goal
+ 2. Finish one meaningful fight
+ 3. Take a reward
+ 4. Name the next hook
+
+ Grow the map only after `gameplay-validation` / real-input passes that chain. Teleport and cleared-room tests do not count.