game-planning · git:20260912.89d5894 · 2026-09-12 · sha256 3daabf9a1fabb91a
game-planning git:20260912.89d5894A
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--- name: game-planning description: Generic slice planning. At most three pillars. Verb budget before content volume. A slice is done when a player finishes one meaningful loop. --- # Game planning Write column picks into the slice doc so later skills do not guess. The slice must demonstrate feel columns, not a menu. Fix first: input latency, camera, locomotion. If those are missing, do not grow the map. ## Slice accept (play, not features) A slice is done when a player can: 1. Understand the goal 2. Finish one meaningful fight 3. Take a reward 4. Name the next hook Grow the map only after `gameplay-validation` / real-input passes that chain. Teleport and cleared-room tests do not count.