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rust-performance git:20261007.f271eeaA

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---
name: rust-performance
description: >
  Use when writing or reviewing performance-sensitive Rust, profiling slow Rust
  code, reducing allocations, investigating latency or throughput regressions,
  or diagnosing bloated binaries and long compile times. Covers allocation,
  iterators, data layout, hashing, async/concurrency, build profiles, Clippy
  review gates, reproducible baselines, profiling, and measured optimization.
  Triggers: hot path, zero-copy, with_capacity, SmallVec, Cow, size_hint,
  monomorphization, target-cpu, clippy::perf, await_holding_lock, spawn_blocking,
  Rayon, Criterion, cargo bench, samply, perf, flamegraph, heaptrack, DHAT,
  cargo-bloat, p99, performance code review.
---

# Rust Performance

Write and review Rust with explicit ownership, allocation, layout, and concurrency
costs. When diagnosing a slow build or claiming an improvement, define the
user-visible metric, reproduce the workload, baseline, profile, change one cause,
and prove correctness and improvement.

Keep cold code readable. Use the writing guidance for known hot paths; use the
measurement workflow below to establish which costs matter before optimizing.

## Quick Reference: routing

| Task | Start here |
|---|---|
| Write or review a known hot path | Mistakes and fixes; allocation through code-review gates |
| Diagnose slowness or prove a speedup | Measurement and optimization workflow |
| Investigate contention or multi-socket scaling | Diagnostics and optimization patterns reference |
| Run profilers or benchmarks | Measurement and profiling reference |

## Quick Reference: mistakes and fixes

| Mistake | Cost | Fix |
|---|---|---|
| `clone()` to get past the borrow checker, reflexively | allocation + copy per call | borrow; keep clone only where measured |
| `Vec::new()` then `push` in a loop | realloc at caps 0,4,8,16,32,… | `with_capacity(n)` when n is known |
| `Vec::new()` + `resize(n, 0)` | alloc + separate memset | `vec![0; n]` (uses `alloc_zeroed`) |
| Building a `Vec` per loop iteration | one alloc per iteration | hoist the `Vec` out, `clear()` each pass |
| `.lines()` over a file | one `String` alloc per line | `read_line` into a reused buffer |
| `format!` on a hot path | `String` alloc | literal, or `format_args!` into a reused buffer |
| `to_owned()`/`to_string()` in a signature | alloc per call | take `&str` + a lifetime |
| `Box<Rc<T>>`, `Arc<&T>`, nested smart pointers | extra indirection, extra word | flatten to one owner |
| `collect()` into a `Vec` you only iterate | alloc for nothing | return `impl Iterator` |
| Custom iterator with no `size_hint` | repeated realloc on `collect` | implement `size_hint` |
| `filter(..).map(..)` in a measured bottleneck | adapter overhead may survive optimization | benchmark equivalent `filter_map`, preserving predicate and output |
| `chunks()` when the size divides evenly | remainder branch per chunk | `chunks_exact` |
| Iterating `&T` for small `Copy` types | worse codegen than by-value | `iter().copied()` |
| Per-element `next()` across an abstraction edge | blocks unrolling/SIMD | batch (e.g. 512) and iterate an array |
| `LinkedList`/`Box`-chains for sequence data | pointer chase per step | `Vec`/`VecDeque`/`SmallVec` |
| Large hot enum variant | larger values and potentially costly moves | measure layout costs and variant frequency before boxing |
| 64-bit indices for values that fit in 8 bits | 8× the storage per index | narrow the index type |
| Bit-packing a record for cache density | unpack work in the hot loop | measure both; packing can lose 30% |
| Default SipHash for internal, trusted keys | hash cost on every map op | `rustc-hash`, benchmark before switching |
| One shared atomic counter across threads | cache-line ping-pong | per-thread counters, reduce at the end |
| Blocking or CPU-heavy work on a Tokio worker | starves other tasks | `spawn_blocking`; bound CPU concurrency or use Rayon |
| Unbounded channel in front of a slow consumer | grows until OOM/abort | bounded `mpsc::channel(n)` |
| `MutexGuard` held across `.await` | makes the future non-`Send`; can deadlock a worker | scope the lock, or an async mutex |
| `spawn` per trivial item | scheduler overhead > work | batch items per task |
| Blindly enabling `lto = "fat"` | long link, may not help | `lto = "thin"` first, measure |
| Lock-free/`unsafe`/SIMD before the simple fix | bugs + build time for a cold win | profile first |

## Allocation

Allocations are moderately expensive: a global lock, allocator bookkeeping,
possibly a syscall. Small allocations are not automatically cheaper than large
ones. From rustc's own experience, removing **10 allocations per million
instructions** is worth roughly **1%** — real, but not a rewrite.

1. **Reserve when the size is known.** Growth is quasi-doubling, and the first
   capacity depends on element size — current `RawVec` starts at 8 elements for
   1-byte types and 4 for most others, then doubles. Filling a 20-element vector
   of a moderate-size type by `push` therefore costs four allocations;
   `Vec::with_capacity(20)` costs one. The exact sequence is an implementation
   detail, not a guarantee.
2. **Hoist buffers out of loops.** A "workhorse" `Vec` declared outside the loop
   and `clear()`ed each iteration keeps its capacity and allocates zero times
   steady-state. Same trick for a reused `String` and `read_line`, instead of
   `BufRead::lines()` which returns `io::Result<String>` and allocates per line.
3. **Pass `&mut Vec`, don't return a new one**, when a function builds up a
   collection the caller already owns.
4. **`clone_from` reuses the destination's allocation.** `a.clone_from(&b)` beats
   `a = b.clone()` when `a` already has capacity to spare.
5. **`Rc`/`Arc::clone` is a refcount bump, not a copy.** Sharing one large value
   behind an `Arc` beats deep-cloning it — unless the value is rarely shared, in
   which case the refcount adds an allocation that plain ownership wouldn't need.
6. **`Cow` for mixed borrowed/owned data.** `Vec<Cow<'static, str>>` holds
   literals for free and only allocates for the formatted ones. Call `to_mut`
   only in the branch that needs mutable access: it clones immediately if the
   value is still borrowed, even if you never write through the reference.
7. **`SmallVec<[T; N]>` for many short vectors** — inline storage up to `N`, then
   spill to heap. It is *slightly slower than `Vec` for ordinary operations*
   (every op checks inline-vs-heap) and makes the struct bigger when `N` or `T`
   is large. If you know the exact maximum length, `ArrayVec` is faster because
   it never falls back. Measure before adopting either.
8. **Give custom iterators a `size_hint`.** `collect` uses it to reserve in one
   shot. Give the tightest truthful bound; never claim an exact count for a
   filter you haven't evaluated.

## Iterators

**Myth: iterators are slower than `for` loops.** The Rust Book benchmarks both
over the same input: `19,620,300 ns` for the explicit loop vs `19,234,900 ns`
for the iterator chain — the same, within noise. Iterators are zero-cost; prefer
the clearer one.

**But zero-cost means "no cost versus equivalent hand-written code", not "the
optimization opportunity survives".** Where the abstraction boundary itself is
the problem, batch. Measured: a merge iterator driven with one `next()` call per
item took 6.5 ms over 100k integers; batched at 512 and traversed as a plain
array it took ~110 µs — **60×** — because the per-item call serialized the work
and blocked unrolling and SIMD.

Micro-choices that do matter inside a genuinely hot iterator:

- Benchmark an equivalent `filter_map` against `filter(p).map(f)`; preserve
  the predicate and output type, including any `Option` returned by `f`.
- Avoid `chain` in hot iterators; it is slower than a single iterator.
- `chunks_exact` over `chunks` when the size divides the slice evenly.
- `iter().copied()` over `iter()` for small integer types — by-value beats
  by-reference in the generated code.
- Return `impl Iterator` from a function instead of a `Vec` when the caller
  only iterates.

## Data layout and types

- **Large types can make moves expensive.** Whether a move becomes a `memcpy`
  call, inline instructions, or is eliminated depends on compiler, target, and
  context; 128 bytes is not a portable cutoff. Measure copying and layout costs.
  Boxing a large enum variant can shrink the enum, but adds allocation and
  indirection, especially costly when that variant is common. Apply
  `large_enum_variant` and `result_large_err` suggestions only after considering
  variant frequency and measuring the tradeoff.
- **Contiguous over pointer-chasing.** `Vec`/`VecDeque`/`Box<[T]>` over
  `LinkedList`, `Vec<Box<T>>`, or linked `Box` chains.
- **Flatten nesting and narrow indices.** In one measured case, replacing
  `Vec<Vec<usize>>` with two flat `Box<[u8]>` lists shrank a sample record from
  216 to 48 bytes and the working set from 5.7× the text input down, for up to
  **20%** runtime.
- **Cache misses are not the only objective.** Bit-packing one dataset's ranking
  payload into three bytes cut measured data-cache misses and made execution
  **at least 30% slower** — the unpack work in the hot loop cost more than the
  misses saved. Measure end-to-end, never proxies.
- **Sorting helps branches and can hurt locality.** Reading pre-sorted input cut
  branch misses and gave ~14% in one benchmark. Sorting the already-allocated
  root objects instead also came out faster (~5%) than the unsorted baseline, but
  raised LLC-load misses **14×**, so it lost to reading pre-sorted input. The
  extra cache pressure ate most of the branch-prediction win. If you sort for
  locality, say so in a comment — it's fragile.

## Hashing

The default `HashMap` hasher is SipHash 1-3: collision-resistant and
deliberately slow, especially for short and integer keys. Measured inside rustc:
`fnv → fxhash` gave **up to 6%** faster, but `fxhash → ahash` was **1–4%
slower** and `fxhash → default` was **4–84% slower**. Faster is not better —
measure your key distribution.

Switch only when profiling says hashing is hot, and never for keys an untrusted
party controls (the DoS resistance is the point of the default).

## Concurrency and async

- **A mutex can beat a naive atomic under contention.** One shared counter:
  2 threads → atomics ~5× faster; 8 threads → mutex ~1.34× faster, because
  cache-line ownership handoff dominates when every thread hammers the same
  line. The mutex arbitrates and reduces simultaneous hammering. Fix the
  sharing rather than the primitive: per-thread counters merged at the end, then
  the atomic is uncontended again.
- **There is no universally faster mutex.** Short critical sections and moderate
  contention favored `std` (**9%** higher throughput in one benchmark).
  Bursty loads favored `parking_lot` (**18.5%** higher throughput). Where a
  thread holds the lock for 500 µs, `std` starved other threads (95% variation)
  and `parking_lot` did not (1.9%) at the cost of ~7.5% throughput — its
  eventual-fairness handoff fires around 0.5 ms. Sleeping or doing I/O under a
  lock is the actual bug in that scenario.
- **Tokio is not preemptive.** Bound uninterrupted work between yields, not
  total task lifetime: long-lived async tasks are fine when they yield regularly.
  Move blocking operations to `spawn_blocking`. For many CPU-heavy jobs, limit
  concurrency with a semaphore or use a bounded CPU executor such as Rayon;
  the blocking pool's large default thread limit is not a CPU concurrency budget.
- **Bounded channels.** An unbounded channel has no backpressure and buffers
  until memory is exhausted — the only bound is the machine, and exhaustion can
  abort the process. Use `mpsc::channel(n)` and pick `n` from the workload.
- **Never hold a `MutexGuard` across `.await`** (nor a `RefCell` borrow). Scope
  the lock, or use an async-aware mutex. This is a correctness bug first.
- **Don't `block_on` inside a runtime worker**, and don't spawn a task per
  trivial item — batch. Worker count defaults to one per CPU core; only override
  it after measuring, and remember container CPU quotas.
- **Rayon has no magic threshold.** Trivial work can lose outright: a forum
  report of a 50k `i32` sum showed the sequential version ~9× faster, and a
  separate participant's playground check showed the sequential sum constant-fold
  to a single `mov` while Rayon kept its scheduling machinery. Tuning splitting is
  not one-directional either: `with_max_len(1)` measured **2× slower than a
  specialized custom pool** on random input while helping skewed input. Tune
  `with_min_len`/`with_max_len` against a real workload.

## Build and compile configuration

Only the workspace-root `Cargo.toml` profile settings apply.

| Setting | Effect |
|---|---|
| `--release` vs dev | 10–100×. Never tune a debug build |
| `codegen-units = 1` | better runtime and smaller binary, slower compile (default: 256 incremental / 16 otherwise) |
| `lto = "thin"` | 10–20% possible, substantially faster to link than fat |
| `lto = "fat"` | more aggressive, **may not improve** speed or size |
| `opt-level = 3` | can be *slower* than `2`; `"z"` disables loop vectorization |
| `target-cpu = native` | emits AVX etc.; loses portability of the binary |
| PGO | 10%+ possible; needs a representative profile run; unsupported for crates.io binaries |
| `panic = "abort"` | smaller binary, slightly faster, less compile time — no unwinding |
| Allocator swap | measure; on `musl` targets the default allocator is a known cliff |

**Monomorphization is the compile-time tax on generics.** Every distinct type
combination is a fresh instantiation. In one project, replacing real
element-type generics with a single shared type cut incremental compile time from
108s to 14s; across that project's whole optimization pass the binary went 29 MB
→ 2.5 MB. Find the bloat with `cargo llvm-lines` (it reports generated LLVM IR
lines and the number of copies of each function); confirm with
`-Zprint-mono-items`.

**Compile-time levers, in order:** `cargo build --timings` to find the blocking
crate → `cargo check` in the inner loop (**2–3×** faster than `cargo build` when
no artifact is needed) → `[profile.dev] debug = "line-tables-only"` and
`debug = false` for dependencies (2–30% cycle improvement in compiler
benchmarks) → `lld`/`mold` if linking dominates → trim dependencies and features.
Trimming features does *not* always help; one large project got slower. Proc
macros are the worst offenders — complex ones take 20+ seconds to compile.

## Code-review gates

`clippy::perf` is warn-by-default, so plain `cargo clippy` already catches the
mechanical half of the table above. The `suspicious` lints below are also
warn-by-default. Opt in to the rest explicitly:

| Lint | Group | Catches |
|---|---|---|
| `slow_vector_initialization` | perf (warn) | `Vec::new()` + `resize` instead of `vec![0; n]` |
| `vec_init_then_push` | perf (warn) | `Vec::new()` followed by literal pushes |
| `useless_vec` | perf (warn) | `&vec![..]` where `&[..]` works |
| `large_enum_variant` | perf (warn) | one oversized enum variant |
| `result_large_err` | perf (warn) | oversized `Result::Err`, which propagates upward |
| `boxed_local` | perf (warn) | `Box<T>` where `T` on the stack is fine |
| `manual_memcpy` | perf (warn) | element-by-element copy loop |
| `redundant_allocation` | perf (warn) | `Box<Rc<T>>`, `Arc<&T>`, nested owners |
| `unnecessary_to_owned` | perf (warn) | `to_owned()`/`to_string()` that allocates needlessly |
| `manual_str_repeat` | perf (warn) | hand-rolled `repeat` |
| `needless_pass_by_value` | pedantic | by-value params that aren't consumed (may force a clone) |
| `inefficient_to_string` | pedantic | `.to_string()` on `&&T` — bypasses the specialized impl |
| `single_char_pattern` | pedantic | `"x"` where `'x'` works (perf inconclusive; clarity win) |
| `redundant_clone` | nursery (allow) | `clone()` of a value about to be dropped — LLVM often can't remove it |
| `or_fun_call` | nursery (allow) | `unwrap_or(expensive())` instead of `unwrap_or_else` |
| `needless_collect` | nursery (allow) | `collect().len()` |
| `large_stack_frames` | nursery (allow) | huge stack allocations |
| `await_holding_lock` | suspicious | `MutexGuard` across `.await` |
| `await_holding_refcell_ref` | suspicious | `RefCell` borrow across `.await` |

Clippy's own groups: `perf` is "compiler can't trivially optimize this, but a
slightly different expression helps" — easy to apply. `pedantic` false positives
are intentional; cherry-pick lints rather than enabling the whole group.

## Measurement and optimization workflow

Optimization priority — always fix the highest rung first:

```text
1. Algorithm choice    10x-1000x   biggest impact
2. Data structure       2x-10x
3. Reduce allocations   2x-5x
4. Cache locality       1.5x-3x
5. SIMD / parallelism   2x-8x
```

Pick the measurement layer before touching code:

| Question | Tool |
|---|---|
| Is a pure operation faster? | Criterion / Divan microbenchmark |
| Did instruction-level cost change? | iai-callgrind (deterministic, CI-friendly) |
| Where is CPU time spent? | samply, `cargo flamegraph`, perf, Instruments |
| Where are allocations retained? | DHAT, heaptrack, allocator metrics |
| Why is the binary large? | `cargo bloat`, feature inspection |
| What drives compile time? | `cargo build --timings`, `cargo llvm-lines` |
| Does the service meet its SLO? | representative load test + observability |

A microbenchmark never proves end-to-end latency, overload behavior, or memory
bounds. Match the tool to the question.

### Evidence pipeline

#### 1. Define the performance contract

Record workload, dataset, inputs, concurrency, platform, CPU/memory limits,
toolchain, target, features, allocator, build profile, warm-up, cache state,
and the success metric. Separate throughput from p50/p95/p99 latency, and
steady state from startup/shutdown.

Do not optimize debug builds or synthetic inputs unless they are the real
problem.

#### 2. Establish a reproducible baseline

- Verify correctness before benchmarking.
- Use release-like settings (opt-level, codegen-units, LTO, panic strategy,
  target-cpu) deliberately and record them.
- Isolate background load, thermal throttling, and noisy shared runners.
- Keep raw samples and variance, not one average.

#### 3. Add regression tests before optimizing

**Correctness-first gate**: if the change touches parsing, I/O, or float
formatting, add or extend the regression test *before* benchmarking.

```text
1. BASELINE   cargo test        current behavior pinned
2. TEST       add regression tests for the code you will change
3. OPTIMIZE   change one cause
4. VERIFY     cargo test        correctness preserved
5. BENCHMARK  cargo bench       improvement measured
```

#### 4. Profile before editing

Capture a profile under the failing workload with symbols preserved, using the
same optimized artifact you intend to compare. Separate on-CPU work, waiting,
lock contention, I/O, allocation, page faults, and scheduler overhead.

#### 5. Optimize the dominant cause

Common wins: algorithmic complexity, fewer passes, batching, avoiding repeated
parsing or allocation, borrowing instead of cloning, data-layout changes,
reduced synchronization, bounded queues, streaming, feature reduction, moving
CPU work off async workers.

Unsafe, custom allocators, SIMD, lock-free structures, and caching are last
resorts — only after simpler changes fall short, and only with documented
invariants plus tests.

#### 6. Track memory, size, and build cost

Peak RSS, retained heap, allocation rate, fragmentation, cache growth, buffer
bounds, binary sections, monomorphization, debug info, enabled features, macro
expansion, incremental versus clean compile time.

#### 7. Prove the result

Rerun correctness tests and the exact baseline protocol. Report absolute and
relative numbers, variance, hardware/software context, tradeoffs, and any
secondary-metric regression. Add a durable benchmark or budget only when the
environment reliably detects the threshold.

## Hard rules

- Do not add performance-motivated complexity to cold code. Ordinary cloning,
  boxing, and dependencies required for functionality or readable ownership
  remain valid; do not replace them with speculative optimizations.
- Do not claim a speedup without a before/after number on the same workload.
- Do not trade correctness or safety for speed. `unsafe` needs documented
  invariants plus tests.
- Do not add a faster hasher, allocator, or build flag "just in case". Each has
  a documented case where it loses.
- Do not report cache misses, instruction counts, or branch misses as the
  result. Report end-to-end time.

- Document the build profile for every benchmark. Profile the dominant cost
  before performance-motivated changes; initial writing does not require a profile.

## Diagnostics: symptom to cause

| Symptom | Likely cause | Fix |
|---|---|---|
| One core at 100%, many atomic RMW ops, more threads = slower | False sharing | `#[repr(align(64))]` per counter |
| Time in lock/unlock, degrades with threads | Lock contention | thread-local sharding, merge at end; DashMap for concurrent writes |
| Scaling stalls on multi-socket | Cross-NUMA access | `numactl --cpunodebind/--membind`, NUMA-aware pools |
| Allocator pressure, many small allocs | Per-item allocation | preallocate, reuse buffers, `SmallVec`, object pooling |
| O(n²) growth in a loop | Repeated concatenation / rehash | `with_capacity`, batch ops, integer keys over strings |
| High LLC misses on linear scans | Pointer chasing / poor layout | SoA instead of AoS, `Vec`/`VecDeque` over `LinkedList` / `Box` chains |

Patterns, code, and expanded triage tables:
[references/optimization-patterns.md](references/optimization-patterns.md).
Tooling, benchmark templates, build profiles, and report format:
[references/measurement-and-profiling.md](references/measurement-and-profiling.md).

## Completion Criteria

- Representative workload and user-visible metric defined.
- Reproducible baseline recorded before the change.
- Dominant cost identified by profile, not guessed.
- Correctness preserved, proven by targeted tests.
- Re-measured under the same protocol; uncertainty and tradeoffs reported.
- Stable regression check added, or the environment's noise floor explained.

## Data Privacy

This skill does not collect, transmit, or store data. Profiles, heap dumps,
symbols, and benchmark datasets can contain sensitive information — confirm
storage and upload policy before sharing them.

## Depth and sources

- [Anti-patterns](references/anti-patterns.md): full mistake catalog, costs, evidence, and fixes.
- [Sources](references/sources.md): writing guidance sources, primary and secondary, with claim attribution.
- [Optimization patterns](references/optimization-patterns.md): layout, SIMD, false sharing, contention, and NUMA examples.
- [Measurement and profiling](references/measurement-and-profiling.md): tooling, benchmark templates, profiles, and reporting.