maya-mesh-ops · diff
git:20260518.abaf37c to git:20260524.d8318c7
0 added, 1 removed. Audit A to A.
---
name: maya-mesh-ops
description: |-
Authoring stage — polygon mesh editing: bevel, extrude, bridge, combine,
separate, cleanup, boolean. Use for modifying existing polygon topology.
Not for primitive creation (use maya-primitives), construction-history or
DG inspection (use maya-node-graph), UV layout (maya-uv-ops), or material
assignment (maya-materials).
license: MIT
allowed-tools: Bash Read
metadata:
dcc-mcp:
dcc: maya
layer: domain
stage: authoring
version: 1.1.0
tags:
- maya
- mesh
- polygon
- geometry
- topology
- bevel
- extrude
- boolean
search-hint: |-
edit mesh, modify polygons, bevel edge, extrude face, bridge, combine,
separate, cleanup, boolean, subdivide, smooth topology
- depends: []
tools: tools.yaml
groups: groups.yaml
---
# maya-mesh-ops (Authoring stage)
Polygon mesh editing operations. Strictly **modifies existing polygon
topology**; all creation primitives live in `maya-primitives`, while
construction-history inspection belongs to `maya-node-graph`.
Each tool declares `affinity: main` because every operation touches
`maya.cmds`; the dispatcher schedules them on Maya's UI thread via
`MayaUiDispatcher`.