maya-mesh-ops · git:20260827.365b4d8 · 2026-08-27 · sha256 f33e71dde3a66f79
maya-mesh-ops git:20260827.365b4d8A
Immutable. This exact content never changes and is served at /api/v1/blob/f33e71dde3a66f79.
---
name: maya-mesh-ops
description: |-
Authoring stage — typed polygon construction and editing: loft, lathe,
instance arrays, pivots, mirror, combine, separate, and cleanup. Use for
creating or modifying polygon topology from explicit scene inputs.
Not for primitive creation (use maya-primitives), construction-history or
DG inspection (use maya-node-graph), UV layout (maya-uv-ops), or material
assignment (maya-materials).
license: MIT
allowed-tools: Bash Read
metadata:
dcc-mcp:
dcc: maya
layer: domain
stage: authoring
version: 1.1.0
tags:
- maya
- mesh
- polygon
- geometry
- topology
- loft
- lathe
- instances
search-hint: |-
edit mesh, modify polygons, loft sections, lathe profile, revolve curve,
instance array, set pivot, mirror, combine, separate, cleanup, subdivide
tools: tools.yaml
groups: groups.yaml
recipes: references/RECIPES.yaml
---
# maya-mesh-ops (Authoring stage)
Typed polygon construction and editing operations. `loft_sections` and
`lathe_profile` accept existing NURBS curves and require a polygon-mesh
readback. `array_instances` is capped at 128 objects and verifies every
instance transform. `set_pivot` reads back both Maya pivots. Primitive
creation remains in `maya-primitives`, while construction-history inspection
belongs to `maya-node-graph`.
Each tool declares `affinity: main` because every operation touches
`maya.cmds`; the dispatcher schedules them on Maya's UI thread via
`MayaUiDispatcher`.
The `modeling` group is `default_active: false`; load this skill and activate
that group only for authoring work. The existing `mirror_mesh` name remains
the canonical backwards-compatible mirror verb and now verifies that polygon
topology changed before returning success.
## Modeling recipes
The sibling `references/RECIPES.yaml` publishes four bounded Maya plans through
Core's `recipes__search`, `recipes__validate`, and `recipes__apply` tools. An
apply call returns validated inputs, ordered typed-tool steps, and an output
contract; execute those typed steps in order and validate the observed tool
result against the contract. `auto_uv_for_export` is intentionally one mesh per
application so every export mesh must independently produce a positive UV count
and digest.