git:20260802.2f1dd3a to git:20260802.5f75226

2 added, 2 removed. Audit A to A.

---
name: unreal-project-config
description: >-
Safely inspect, patch, and verify the active Unreal project's allowlisted
renderer ConsoleVariables, including Lumen, Nanite, virtual shadows, and
temporal upsampling. Use this before UI Project Settings edits.
license: MIT
compatibility: Unreal Engine 5.0+, Python 3.9+
allowed-tools: Bash Read Write Edit
metadata:
dcc-mcp:
dcc: unreal
version: "0.1.0"
layer: domain
stage: project
search-hint: "unreal project config DefaultEngine.ini renderer settings Lumen Nanite virtual shadow atlas OCIO HDR PCG"
tags: [unreal, project-config, renderer, lumen, nanite, pcg]
tools: tools.yaml
---
# Unreal Project Config
Use typed, project-scoped configuration edits instead of clicking Project
Settings or writing arbitrary files. The skill only touches the active
project's `Config/DefaultEngine.ini`, backs up the file before a change, and
reports when an editor restart is required.
Workflow: inspect -> apply allowlisted settings -> save/restart the
editor when required -> verify disk and runtime values with this skill plus the
official Unreal MCP CVar/log tools.
The public skill intentionally scopes writes to a small renderer allowlist.
- Inspect/verify without `keys` show only configured allowlisted variables, while
- explicit unsupported keys return an actionable error. Project-specific presets
+ Inspect and verify calls take explicit allowlisted keys; unsupported keys return
+ an actionable error. Project-specific presets and default-selection policies
belong in the consuming project's private skill layer.