unreal-project-config ยท diff
git:20260802.fb3386d to git:20260802.c73f608
3 added, 1 removed. Audit A to A.
---
name: unreal-project-config
description: >-
Safely inspect, patch, and verify the active Unreal project's allowlisted
renderer ConsoleVariables, including Lumen, Nanite, virtual shadows, and
temporal upsampling. Use this before UI Project Settings edits.
license: MIT
compatibility: Unreal Engine 5.0+, Python 3.9+
allowed-tools: Bash Read Write Edit
metadata:
dcc-mcp:
dcc: unreal
version: "0.1.0"
layer: domain
stage: project
search-hint: "unreal project config DefaultEngine.ini renderer settings Lumen Nanite virtual shadow atlas OCIO HDR PCG"
tags: [unreal, project-config, renderer, lumen, nanite, pcg]
tools: tools.yaml
---
# Unreal Project Config
Use typed, project-scoped configuration edits instead of clicking Project
Settings or writing arbitrary files. The skill only touches the active
project's `Config/DefaultEngine.ini`, backs up the file before a change, and
reports when an editor restart is required.
Workflow: inspect -> apply an allowlisted setting or preset -> save/restart the
editor when required -> verify disk and runtime values with this skill plus the
official Unreal MCP CVar/log tools.
The first version intentionally scopes writes to renderer ConsoleVariables used
- by the Manhattan showcase. Unsupported keys return an actionable error.
+ by the Manhattan showcase. Inspect/verify without `keys` show only configured
+ allowlisted variables, while explicit unsupported keys return an actionable
+ error.