AGENTS.md@examples/studio/blender · git:20260909.13611a8 · 2026-09-09 · sha256 d75c4146e8a93a9f
AGENTS.md@examples/studio/blender git:20260909.13611a8A
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# Contents - `studio_scene.py` – reusable authored material, geometry, camera and lighting helpers. - `product.py`, `character.py`, and `import_model.py` – cinematic product, skinned IK/facial animation, and retained mesh import examples. - `cloth.py` and `fluid.py` – bounded native simulation bakes with explicit retained cache evidence. - `color_chart.py` – known linear emission values for output color, float range and alpha qualification. - `README.md` – source-bundle hooks, output declarations and example limitations. # Guidelines - Keep these ordinary full Blender Python programs; do not replace the native API with a parallel scene language. - Snapshot every helper and imported dependency in the portable source bundle. Keep generated native scenes, cache trees and frames under declared output paths. - Demonstrate actual visible geometry, animation and simulation rather than flags. Verify saved rigs and caches in a new native process before claiming reuse. - Keep draft dimensions, sample counts and simulation resolution bounded. Measure runtime and storage before increasing sample quality. - Distinguish qualified behavior from unsupported or untested engine features; preserve failed qualification artifacts and repair source in a new retained attempt.