roblox-gui · git:20260923.88a4cf9 · 2026-09-23 · sha256 968ec93d057360d1
roblox-gui git:20260923.88a4cf9A
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--- name: roblox-gui description: "Use when building Roblox menus, HUDs, shops, notifications, dialogs, or responsive cross-platform UI." last_reviewed: 2026-08-31 sources: - https://create.roblox.com/docs/ui - https://create.roblox.com/docs/ui/position-and-size - https://create.roblox.com/docs/ui/styling - https://create.roblox.com/docs/ui/list-flex-layouts - https://create.roblox.com/docs/input - https://create.roblox.com/docs/reference/engine/classes/GuiService - https://create.roblox.com/docs/reference/engine/classes/GuiObject - https://create.roblox.com/docs/reference/engine/classes/ScreenGui - https://create.roblox.com/docs/projects/server-authority - https://create.roblox.com/docs/input/input-action-system - https://create.roblox.com/docs/reference/engine/classes/ReplicatedFirst - https://create.roblox.com/docs/reference/engine/classes/ContentProvider - https://create.roblox.com/docs/reference/engine/classes/UIPageLayout - https://create.roblox.com/docs/reference/engine/classes/SelectionBox - https://create.roblox.com/docs/reference/engine/classes/Decal - https://create.roblox.com/docs/reference/engine/classes/VideoPlayer - https://raw.githubusercontent.com/Roblox/focus-navigation/main/README.md - https://devforum.roblox.com/t/introducing-improvements-to-directional-ui-selection-on-gamepad/3864317 - https://devforum.roblox.com/t/what-are-the-best-ui-screeninset-settings-for-buttons/3519333 - https://devforum.roblox.com/t/screenguiscreeninsets-topbarinsets-regression/4047230 - https://raw.githubusercontent.com/Roblox/react-luau/main/README.md - original --- # roblox gui ## When to Load Load when building a HUD, menu, shop, dialog, notification, or UI attached to a 3D object. ## Quick Reference - `ScreenGui` overlays; `SurfaceGui` on surfaces; `BillboardGui` for world labels. - Let `UIListLayout`, `UIGridLayout`, and constraints own repeated layout. Avoid per-frame pixel positioning. - Use `Scale` for responsive structure and `Offset` for deliberate padding or fixed-size details. - Design for touch and gamepad as well as mouse and keyboard. Bind gameplay actions with `ContextActionService` where it fits. - For gamepad UI, set a selected entry point and test directional focus. `GuiService.SelectedObject` is the native baseline. - Reuse the project's visual language; let the owner choose art direction. Verify the UI over the game world. - Keep UI state separate from the server state that it displays. A button is not an authority boundary. - Server Authority UI may show corrected predictions. Show confirmed inventory and currency; route gameplay input through the Input Action System. - Make scrolling, text growth, clipping, and safe-area behavior explicit before adding polish. - Build custom loading UI in `ReplicatedFirst`; never use a client-side character teleport as the readiness gate. **Need the details?** Load `references/full.md` for layout recipes and UI lifecycle patterns.