boss-design · git:20260912.3ac5afd · 2026-09-12 · sha256 e1cd9438967d1c2f
boss-design git:20260912.3ac5afdA
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--- name: boss-design description: One arena, one exam. Phases are new combinations of taught verbs, not new HP bars with the same jab. Ask duel vs puzzle-gate vs hunt vs raid-clock vs spectacle. Elective walls may be harder than the story boss. --- # Boss design Ask the column: | Column | The exam | |---|---| | duel | space control + punish | | puzzle-gate | taught verbs in a new pair | | hunt | prep, weak point, leave | | raid-clock | roles + enrage | | spectacle | readable setpiece, low exam | ## Rules 1. Telegraph length scales with damage. A one-shot is slower than a jab, never faster. 2. A phase change is a new combination or a new space, not only more HP. 3. The arena is part of the moveset. Add a pit or a pillar only if the player was taught to use it. 4. Soft-lock is a bug. If a tool broke, seed a refresh or a world tool. See durability-economy. 5. Camera must keep the tell on-screen. A kill from off-camera is a camera bug, not a boss feature. 6. Story bosses sit on the main path. Elective hunters may outrank them. See difficulty-design. ## Accept - Player can name the exam after one attempt (dodge the sweep, break the part, use the verb) - A death is readable: which tell they missed - The same verbs work in the overworld and the arena