maya-geometry ยท diff

v1.0.0 to v1.0.0

27 added, 1 removed. Audit A to A.

---
name: maya-geometry
description: "Maya geometry creation and modification tools โ€” create spheres, cubes, cylinders; bevel, extrude, and merge polygon components. Use when working with 3D geometry in Maya scenes."
license: MIT
compatibility: Maya 2022+, Python 3.7+
allowed-tools: Bash Read Write
metadata:
category: modeling
dcc_vendor: Autodesk
tags: [maya, geometry, creation, modeling]
dcc: maya
version: "1.0.0"
- search-hint: "maya, geometry, polygon, sphere, cube, bevel, extrude, merge, 3D modeling"
+ search-hint: "maya, geometry, polygon, sphere, cube, bevel, extrude, merge, 3D modeling, rigging, skin"
+ groups:
+ - name: modeling
+ description: Polygon modeling primitives and edits (always active by default)
+ default-active: true
+ tools: [create_sphere, bevel_edges]
+ - name: rigging
+ description: Skeleton and deformation tools (activate with activate_tool_group)
+ default-active: false
+ tools: [create_joint]
tools:
- name: create_sphere
description: Create a polygon sphere with the given radius and subdivisions
+ group: modeling
input_schema:
type: object
properties:
radius:
type: number
description: Sphere radius in Maya units
default: 1.0
subdivisionsX:
type: integer
description: Subdivisions around the equator
default: 20
subdivisionsY:
type: integer
description: Subdivisions from pole to pole
default: 20
read_only: false
destructive: false
idempotent: false
source_file: scripts/create_sphere.py
next-tools:
on-success: [maya_geometry__bevel_edges, maya_pipeline__export_usd]
on-failure: [dcc_diagnostics__screenshot, dcc_diagnostics__audit_log]
- name: bevel_edges
description: Apply bevel to selected polygon edges
+ group: modeling
input_schema:
type: object
properties:
offset:
type: number
description: Bevel offset distance
default: 0.1
segments:
type: integer
description: Number of bevel segments
default: 1
read_only: false
destructive: false
idempotent: false
source_file: scripts/bevel_edges.py
next-tools:
on-success: [maya_pipeline__export_usd]
on-failure: [dcc_diagnostics__screenshot, dcc_diagnostics__audit_log]
+
+ - name: create_joint
+ description: Create a skinning joint at the current selection (rigging group โ€” inactive by default)
+ group: rigging
+ input_schema:
+ type: object
+ properties:
+ name:
+ type: string
+ description: Joint node name
+ default: joint1
+ read_only: false
+ destructive: false
+ idempotent: false
+ source_file: scripts/create_joint.py
---
# Maya Geometry Tools
Tools for creating and modifying 3D geometry inside Maya.
## Tools
### `maya_geometry__create_sphere`
Create a UV sphere with configurable radius and subdivisions.
### `maya_geometry__bevel_edges`
Apply a bevel operation to currently selected polygon edges.
## Prerequisites
- Autodesk Maya 2022 or later
- Python interpreter accessible from Maya's script editor
## Notes
All scripts use Maya's Python API (`import maya.cmds as mc`). They must be
run inside a Maya process โ€” either directly or via the DeferredExecutor bridge.