organizational-design · git:20260728.2d6d1c9 · 2026-07-28 · sha256 afff46b4a7a32c08
organizational-design git:20260728.2d6d1c9A
Immutable. This exact content is served forever at /api/v1/blob/afff46b4a7a32c08.
--- name: organizational-design description: Structure teams, ownership, and decision rights so work flows rather than queueing at handoffs. Use when coordination cost is rising faster than headcount. --- # Organizational design Structure determines what is easy and what is hard. Teams organised around functions make cross-functional work expensive; teams organised around outcomes make shared infrastructure hard. Every structure trades one coordination problem for another. ## Method 1. **Organise around the work that must move fastest.** Whatever the business needs to iterate on quickly should sit inside one team with the capability to ship it. 2. **Minimise handoffs on the critical path.** Every boundary crossed is a queue, and the number of teams a change must pass through predicts delivery time better than headcount does. 3. **Make ownership explicit and singular.** Every system, decision, and customer commitment has one owning team, since shared ownership is unowned (see agent-role-definition). 4. **Match decision rights to information.** Decisions should be made where the context is, with escalation for genuine cross-cutting trade-offs (see agent-escalation-ladder). 5. **Keep teams small enough to coordinate internally.** Communication cost grows faster than team size, and beyond a threshold a team becomes two. 6. **Expect the structure to shape the product.** Systems mirror the organisation that built them, so a structure at odds with the desired architecture will lose. 7. **Reorganise sparingly and explain why.** Every restructure costs months of productivity and trust, so it needs a problem worth that price. ## Boundaries Structure enables; it does not substitute for capable people or clear strategy. Reorganisations are disruptive and often solve a problem that was cultural. People's roles and livelihoods are involved, which makes this consequential beyond efficiency (see agent-people-ops-desk).