roblox-gui · git:20260831.af9adc3 · 2026-08-31 · sha256 4720e72b10301bf8
roblox-gui git:20260831.af9adc3A
Immutable. This exact content is served forever at /api/v1/blob/4720e72b10301bf8.
--- name: roblox-gui description: "Use when building Roblox menus, HUDs, shops, notifications, dialogs, or responsive cross-platform UI." last_reviewed: 2026-08-31 sources: - https://create.roblox.com/docs/ui - https://create.roblox.com/docs/ui/position-and-size - https://create.roblox.com/docs/input - https://create.roblox.com/docs/reference/engine/classes/GuiService - https://create.roblox.com/docs/reference/engine/classes/GuiObject - https://create.roblox.com/docs/reference/engine/classes/ScreenGui - https://create.roblox.com/docs/projects/server-authority - https://create.roblox.com/docs/input/input-action-system - https://create.roblox.com/docs/reference/engine/classes/ReplicatedFirst - https://create.roblox.com/docs/reference/engine/classes/ContentProvider - https://raw.githubusercontent.com/Roblox/focus-navigation/main/README.md - https://devforum.roblox.com/t/introducing-improvements-to-directional-ui-selection-on-gamepad/3864317 - https://devforum.roblox.com/t/what-are-the-best-ui-screeninset-settings-for-buttons/3519333 - https://devforum.roblox.com/t/screenguiscreeninsets-topbarinsets-regression/4047230 - https://raw.githubusercontent.com/Roblox/react-luau/main/README.md - original --- # roblox gui ## When to Load Load when building a HUD, menu, shop, dialog, notification, or UI attached to a 3D object. ## Quick Reference - Use `ScreenGui` for screen overlays, `SurfaceGui` for a surface, and `BillboardGui` for floating world labels. - Let `UIListLayout`, `UIGridLayout`, and constraints own repeated layout. Avoid per-frame pixel positioning. - Use `Scale` for responsive structure and `Offset` for deliberate padding or fixed-size details. - Design for touch and gamepad as well as mouse and keyboard. Bind gameplay actions with `ContextActionService` where it fits. - For gamepad UI, define a selected entry point and deliberate directional behavior. `GuiService.SelectedObject` plus `Selectable` is the native baseline; the Roblox Focus Navigation library is an optional reference for richer focus trees. - Keep UI state separate from the server state that it displays. A button is not an authority boundary. - In Server Authority projects, a UI may show predicted state that is later corrected. Keep durable inventory, currency, and ownership displays tied to confirmed state, and use the Input Action System for gameplay-affecting input. - Make scrolling, text growth, clipping, and safe-area behavior explicit before adding polish. - Build custom loading UI in `ReplicatedFirst`; never use a client-side character teleport as the readiness gate. **Need the details?** Load `references/full.md` for layout recipes and UI lifecycle patterns.