maya-particles · git:20260922.06847b7 · 2026-09-22 · sha256 0453c32fb515fc11
maya-particles git:20260922.06847b7A
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---
name: maya-particles
description: |-
Authoring stage - Maya particle systems: nParticle and classic particle
creation, emitters (omni, directional, surface, curve, volume), particle
look and physics attributes, and geometry instancing. Use for particle
effects such as dust, sparks, rain and debris. Not for cloth or rigid body
simulation (maya-dynamics), Bifrost volumetric work (maya-bifrost), or
keyframe editing (maya-animation).
license: MIT
allowed-tools: Bash Read
metadata:
dcc-mcp:
dcc: maya
layer: domain
stage: authoring
version: 1.0.0
tags:
- maya
- particles
- nparticle
- emitter
- instancer
- vfx
- simulation
search-hint: |-
nParticle, particle system, particle, emitter, point emitter, volume emitter,
surface emitter, curve emitter, emit particles, rate, speed, spread,
lifespan, particle render type, spheres, sprites, blobby, cloud, streak,
instancer, instance geometry onto particles, particle instancer,
rotationPP, cycle sequential random
tools: tools.yaml
groups: groups.yaml
---
# maya-particles (Authoring stage)
Typed wrappers around Maya's particle commands. Both particle families are
covered:
- **nParticle** (`kind="nparticle"`) — Nucleus-driven, collides with nCloth /
nRigid, cachable. The right default for new work.
- **classic particles** (`kind="classic"`) — legacy `particle` nodes, kept for
compatibility with older rigs and MEL scripts.
## Particle workflow
1. `create_particle_system` — pick `kind`, set `lifespan`, `lifespan_mode` and
`particle_render_type` up front.
2. `create_emitter` — choose `emitter_type`; pass `targets` to connect it in
one call, or omit and connect later.
3. `set_emitter_properties` — tune `rate`, `speed`, `speed_random`, `spread`.
4. `set_particle_properties` — tune the look: `radius`, `opacity`,
`particle_render_type`, and physics: `conserve`, `drag`, `mass`, `bounce`.
5. `create_particle_instancer` — replace point rendering with real geometry.
Use `cycle="random"` with several source objects for debris variation.
6. Collide with the world via `maya-dynamics create_nrigid`, then cache with
`maya-dynamics create_ncache`.
## Scale note
nParticle inherits the Nucleus solver's `space_scale`. If particles look like
they are moving through treacle, check `maya-dynamics set_nucleus_properties`
before touching any emitter value.
## Scripts
- `create_particle_system` - Create an nParticle or classic particle system
- `create_emitter` - Create an omni / directional / surface / curve / volume emitter
- `create_particle_instancer` - Instance source geometry onto a particle system
- `list_particles` - List particle systems, emitters and instancers
- `set_emitter_properties` - Edit rate, speed, spread and other emitter attributes
- `set_particle_properties` - Edit particle look and physics attributes