cpp-systems · git:20260804.7dab1cb · 2026-08-04 · sha256 02389cb490eeb452
cpp-systems git:20260804.7dab1cbA
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--- name: cpp-systems class: language description: >- Modern C++ patterns: RAII and ownership, rule of zero/five, exceptions and error handling, API and ABI boundaries, templates, and CMake tooling. Use when writing, reviewing, refactoring, or debugging C++, working with smart pointers, move semantics, memory leaks, template errors, or gtest. For plain C, see ia-c-systems. paths: "**/*.cpp,**/*.hpp,**/*.cc,**/*.hh,**/*.cxx" --- # C++ Systems & Libraries Covers C++17 as the baseline, with C++20 features called out where a project's standard allows them. For plain C (manual lifetimes, status enums, native extensions), see the `ia-c-systems` skill. ## Repo conventions outrank this skill Check `CMakeLists.txt` for `CXX_STANDARD`, read `.clang-format` and `.clang-tidy`, and read two adjacent translation units before writing. Where they conflict with the rules below, they win. The conflicts that actually happen: | Local constraint | Consequence | |---|---| | `-fno-exceptions` | Error handling is codes or `expected`-alikes. Constructors cannot report recoverable failure, so use a fallible factory or construct a valid fallback state. `new (std::nothrow)` only where the project's OOM policy is to observe null and recover; plain `new` is fine where the policy is termination | | Standard pinned below C++17 | No `std::optional`/`string_view`/structured bindings/`if constexpr`; check before using any | | Public header is ABI-stable | No layout changes, no inline-function changes, no added virtuals: load the ABI reference | | Embedded or freestanding target | No RTTI, no dynamic allocation in hot paths, possibly no STL containers | ## Tooling | Tool | Purpose | |------|---------| | `cmake` | Build system; `CMAKE_EXPORT_COMPILE_COMMANDS=ON` feeds every other tool | | `clang-format` | Formatter, driven by the repo's `.clang-format` | | `clang-tidy` | Lint (`bugprone-*`, `performance-*`, `modernize-*`, `cppcoreguidelines-*`) | | ASan + UBSan | `-fsanitize=address,undefined`; TSan separately for threaded code | | `gtest` / `catch2` | Unit tests | | `include-what-you-use` | Cuts transitive-include creep that slows builds and hides dependencies | | `ccache` | Compile cache; the single biggest iteration-speed win on a C++ tree | Build with `-Wall -Wextra -Wpedantic -Wshadow -Wconversion` and treat warnings as errors in CI. ## Ownership and RAII Every resource has exactly one owner, and that owner is an object whose destructor releases it. A raw `new` or `delete` in application code is a defect. - `std::unique_ptr<T>` for sole ownership. It is the default; it costs nothing over a raw pointer. - `std::shared_ptr<T>` only where lifetime is genuinely shared and cannot be expressed as "the owner outlives the users". Reach for it third, not first. - `std::weak_ptr<T>` to break ownership cycles. LeakSanitizer does report a cycle that is unreachable from any root, but not one still reachable from a global or other registered root, and detection varies by platform and configuration. Do not rely on the sanitizer to find these. - Raw `T*` and `T&` mean **non-owning observation**, and are correct in that role. A parameter taking `unique_ptr` by value is announcing that it consumes ownership; one taking `T*` is announcing it does not. - `std::span<T>` (C++20) or a pointer-plus-length pair for a borrowed contiguous range **in a new public API**, since `const std::vector<T>&` there refuses every other container. On a C++17 baseline, or for internal code whose callers all hold vectors anyway, `const std::vector<T>&` is fine and simpler. **Rule of zero**: a class that owns nothing declares no destructor, no copy, and no move. Composing members that manage themselves gets all five special members correct for free. **Rule of five**: declaring any one of destructor, copy constructor, copy assignment, move constructor, or move assignment obliges the author to reason about all five. A user-declared destructor suppresses the implicit move operations, so a class that gained a destructor silently started deep-copying where it used to move. ## Const correctness and value semantics - `const` by default on locals, member functions, and reference parameters. - Pass by value for types that are cheap to move (`std::string`, `std::vector`) when the function stores the argument; pass by `const&` when it only reads. Do not pass by `const&` and then copy inside. - `std::string_view` for read-only string parameters, with one rule attached: never store one unless the backing buffer is guaranteed to outlive the view. A `string_view` member is a dangling reference waiting for a temporary. - Mark member functions `const` and `noexcept` where true. `noexcept` on move operations is what lets `std::vector` move rather than copy on reallocation. ## Error handling Pick one model per module and hold it at the boundary. - **Exceptions** where the project allows them: throw types deriving from `std::exception`, throw by value, catch by `const&`. Use them for genuinely exceptional conditions, not for control flow. - **`std::optional<T>`** for "absent is normal". **`std::expected<T, E>`** (C++23) or a project equivalent for "failed with a reason". - **Error codes** in exception-free builds, with `[[nodiscard]]` on every returning function so an ignored failure is a warning. - Mark anything that must not throw `noexcept`, and mean it: an escaping exception calls `std::terminate`. - A constructor that can fail either throws or does not exist. Two-phase `init()` construction produces objects with an invalid state that every method must then check. Prefer a static factory returning `optional`/`expected`. ## API design The decisions that break callers, learned the expensive way: - **Three decisions break callers when they go wrong**: `explicit` on a single-argument constructor (decide at introduction, since adding it later is source-breaking), removing an overload (keep the narrow one and delegate), and an overload that silently ignores part of its argument (delete it or `static_assert` instead). Rationale and the full evolution rules are in the reference below. - Prefer free functions over members where they do not need private access; they extend without touching the class. - Return by value and let the compiler elide. Out-parameters exist for multiple returns and for reuse of a caller's buffer, not as an optimization. For `extern "C"` boundaries, exception containment, PIMPL, and ABI-stable headers, load [api-and-abi.md](./references/api-and-abi.md). ## Templates and generic code Use a template when at least three concrete instantiations exist or are certain. Before that, a concrete type is clearer and compiles faster. - Constrain with C++20 concepts where available, `static_assert` plus type traits otherwise. An unconstrained template fails deep inside instantiation with an error nobody can read. - `if constexpr` over tag dispatch and SFINAE where the standard allows it. - Keep template definitions out of widely-included headers when the instantiation cost is real; explicit instantiation in one translation unit is often the right trade. - Perfect forwarding (`T&&` plus `std::forward`) only in genuinely forwarding code. A forwarding reference in a constructor hijacks the copy constructor and produces baffling overload resolution. ## Standard library - Prefer `<algorithm>` and ranges over hand-written loops; a named algorithm states intent that an index loop hides. - `std::vector` unless measurement says otherwise. `reserve()` when the final size is known. - Structured bindings for pair and tuple returns; a named struct for anything a caller will read twice. - Use `std::move` only where the source is genuinely dead afterwards. Never depend on an *unspecified* post-move value; destroy, reassign, or invoke only operations whose post-move contract is documented. Some types do specify one (`unique_ptr` is null, `future` is invalid), and relying on those is fine. - Never return `std::move(local)`: it defeats copy elision. ## Testing - gtest is the default (`TEST(Suite, Case)`, `TEST_F` for fixtures). One test file per public surface. - `EXPECT_*` to continue after failure, `ASSERT_*` where continuing would crash or cascade. - `EXPECT_THROW`/`EXPECT_NO_THROW` for the exception contract; assert on the exception's type and message, not merely that something threw. - Run the suite under ASan and UBSan in CI, and under TSan separately for anything threaded. For generic test discipline (anti-patterns, real assertions, rationalization resistance), see the `ia-writing-tests` skill. ## Build and analysis For CMake target design, sanitizer and warning presets, `clang-tidy` configuration, and dependency handling, load [cmake-and-tooling.md](./references/cmake-and-tooling.md). ## Legibility Function decomposition, naming as a greppability contract, the name test that stops over-decomposition, contract comments, and a worked refactor with its change-cost proof: load [legibility-standard.md](./references/legibility-standard.md). ## Discipline - Preserve behavior and API compatibility unless a break was requested. A public header change is a decision, not a cleanup. - Do not introduce a template, an inheritance hierarchy, or a policy parameter for a single call site. - `#include` what the file uses; do not rely on transitive includes from another header. - No `using namespace` at namespace scope in a header. Fully qualify instead, or scope the `using` to a function body. - When a constraint forces a deviation, comment at the deviation site and state the constraint. ## Verify - Build clean with `-Wall -Wextra -Wpedantic -Wshadow -Wconversion -Werror` - `clang-tidy` reports no new findings on the diff - Tests pass under `-fsanitize=address,undefined` with zero reports - `clang-format --dry-run --Werror` produces no diff - No new raw `new`/`delete`, no new `shared_ptr` where `unique_ptr` suffices - Any class that gained a destructor has its move operations reviewed