blender-art-direction-intake · git:20260731.e6fdb20 · 2026-07-31 · sha256 70adc511b133b8ba

blender-art-direction-intake git:20260731.e6fdb20A

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---
name: blender-art-direction-intake
description: Clarify a Blender creation request and optionally generate a concept/mockup image before modeling. Use before modeling, procedural scene creation, rendering, simulation, or character work when art style, subject, scale, platform, shot, materials, constraints, or reference direction are unclear.
---

# Blender Art Direction Intake

Resolve the visual contract before generating geometry. Do not ask questions
whose answers are already explicit in the request or supplied references.

## Clarify the brief

Ask the smallest useful set of concise questions for unresolved decisions:

- subject, purpose, platform, scale, and export target;
- art style, reference period/genre, level of realism, and visual priorities;
- required parts, materials, colors, logos/text, motion, and interaction;
- camera/view requirements, lighting/mood, and whether the result is for a
  single shot, turntable, animation, or runtime asset;
- performance, topology, rigging, simulation, and delivery constraints.

If a choice is still open, offer a concrete default and label it as an
assumption. Stop for user input when a missing choice would materially change
the asset's visual or technical direction.

## Offer optional concept generation

After clarification, offer an optional image-generation pass when a visual
reference would reduce ambiguity. Phrase it as a choice, not a requirement:

> I can generate a concept/mockup reference before modeling; it will guide
> silhouette, materials, palette, and camera—not become the final 3D asset.

When accepted, generate one focused concept using the agreed subject, style,
material palette, environment, camera, and exclusions. Inspect it with the
user, then record what is binding (silhouette, palette, major forms, mood) and
what remains flexible. Do not imply image generation guarantees manufacturable
geometry, clean topology, rigging, or a usable texture set.

## Hand off

Write a short approved contract with the resolved decisions, assumptions,
reference-image path if any, and review questions. Then invoke the smallest
appropriate workflow: modeling, procedural, rendering, simulation, character,
or animation.