blender-art-direction-intake · git:20260907.4a1e3c8 · 2026-09-07 · sha256 dc4e4b7694bbf789
blender-art-direction-intake git:20260907.4a1e3c8A
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--- name: blender-art-direction-intake description: Clarify a Blender creation request and optionally generate a concept/mockup image before modeling. Use before modeling, procedural scene creation, rendering, simulation, or character work when art style, subject, scale, platform, shot, materials, constraints, or reference direction are unclear. --- # Blender Art Direction Intake Read [the shared execution guidance](references/astra-workflow.md) once per task for autonomous decisions, evidence cadence, and long-task continuity. Resolve the visual contract from the request, supplied references, and existing scene. Record routine assumptions and start authorized work; a missing field does not by itself require a question or a user-approved contract. ## Clarify the brief Consider these decisions, asking only about consequential unresolved choices for which context provides no reasonable default: - subject, purpose, platform, scale, and export target; - art style, reference period/genre, level of realism, and visual priorities; - required parts, materials, colors, logos/text, motion, and interaction; - camera/view requirements, lighting/mood, and whether the result is for a single shot, turntable, animation, or runtime asset; - performance, topology, rigging, simulation, and delivery constraints. If a choice is still open, use a concrete default and label it as an assumption. Wait on the dependent work only when a missing answer would cause substantial rework and no reasonable default is available. Continue independent work. Respect explicit requests for consultation or approval at stage boundaries. ## Offer optional concept generation When requested, or when a concept would resolve a consequential visual ambiguity, offer an optional image-generation pass. Do not routinely interrupt an actionable modeling brief with a concept offer. A concept is not a prerequisite for geometry: > I can generate a concept/mockup reference before modeling; it will guide > silhouette, materials, palette, and camera—not become the final 3D asset. When accepted, generate one focused concept using the agreed subject, style, material palette, environment, camera, and exclusions. Inspect it with the user, then record what is binding (silhouette, palette, major forms, mood) and what remains flexible. Do not imply image generation guarantees manufacturable geometry, clean topology, rigging, or a usable texture set. ## Hand off Write a short working contract with the resolved decisions, assumptions, reference-image path if any, and review questions. Then invoke the smallest appropriate workflow: modeling, procedural, rendering, simulation, character, or animation.