specialized-asset-design · git:20260922.d1f63a7 · 2026-09-22 · sha256 c9a252f165d9e1cb
specialized-asset-design git:20260922.d1f63a7A
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--- name: specialized-asset-design description: Author source-pinned character appearance, costume and scene assets from approved dramaturgy, Director intent and movie runtime medium. Use for concrete asset design and revision, without media generation. --- # Specialized Asset Design Use `DramaPlugin.specialized_asset_host()` and the contracts in [Core Creative R1](../../docs/core-creative-r1.md). Own concrete CharacterAsset, CostumeAsset and SceneAsset decisions. Existing character-art, costume-design, environment-design, environment-art and set-decoration are read-only compatibility views, not additional authors. Prop Design retains its independent existing contract. Read current original Character Dramaturgy before CharacterAsset or CostumeAsset. Pin its record, characterId, arcStage, behavior_pattern and social_position fields. Read Scene/Story Dramaturgy before SceneAsset. All assets also pin Director Intent and Source/World constraints. Missing context returns UPSTREAM_INFORMATION_REQUIRED. Never infer personality, belief, desire, fear, arc, relationships or dramatic purpose from a proposed look. Do not author blocking, camera, shots or editing. Runtime medium is fixed per Work. Read the saved movie pin; never change it or infer it from Historical/Literary, importance, provider, or individual asset. Global Style sets only shared rendering, realism, materials, light and readability boundaries. For CG it explicitly selects renderStylization. For LIVE_ACTION no CG style contract is legal. Author observable medium-neutral facts; the compiler applies those limits. Every concrete choice has a reason and original source references. Keep sourced constraints distinct from visual interpretation. If an interpretation conflicts with dramaturgy, return it upstream; appearance cannot revise identity. Design continuity changes against the specified arc stage; do not reveal later states early. HERO_CASTING changes prominence and expressive readability only. It cannot add muscle, broaden shoulders, beautify, reduce age or upgrade costume/social position. Submit SpecializedAssetBible, then compile the retained version and replay the provider projection. Retain sourceMap and promptFingerprint. Text validation is not visual quality review or spending approval. No provider enhancer may add design. Frozen approved prompts are read-only replay artifacts. Read current originals with `work.get_work`, `scene.get_scene`, `script.get_script`, `episode.get_episode`, `shot.get_shot`, `asset.get_asset`, `context.build_context`. Never create or overwrite Character Core.