git:20260422.2598538 to git:20260422.f24f4c7

3 added, 3 removed. Audit A to A.

---
name: maya-texture-bake
- description: Maya texture baking — bake lighting, AO, normals, and custom maps from
- 3D geometry to texture
+ description: Maya texture baking — bake lighting, AO, normals, and custom maps from high-res to low-res geometry. Use when generating static texture maps for game or render assets. Not for material assignment or UV layout — use maya-materials or maya-uv-ops for that.
license: MIT
allowed-tools: Bash Read
metadata:
dcc-mcp:
dcc: maya
+ layer: domain
version: 1.0.0
tags:
- maya
- baking
- textures
- ao
- lighting
- normals
- search-hint: bake, texture, light map, normal map
+ search-hint: bake texture map, AO normal, high to low res, static map
depends: []
tools: tools.yaml
groups: groups.yaml
---
# maya-texture-bake
Texture baking utilities for Maya. Bake lighting, ambient occlusion, normal maps,
and custom shading networks to image textures using Maya's built-in Convert to File
Texture or the Transfer Maps workflow.
## Scripts
- `bake_lighting` — Bake full lighting (diffuse + shadows) to a texture via `convertLightmap`
- `bake_ambient_occlusion` — Bake AO using a `mib_amb_occlusion` shader
- `transfer_maps` — Transfer normals/displacement/diffuse from high-res to low-res mesh
- `list_bake_sets` — List existing bake set nodes in the scene