maya-texture-bake · git:20260422.f24f4c7 · 2026-04-22 · sha256 3804b5be690543df

maya-texture-bake git:20260422.f24f4c7A

Immutable. This exact content never changes and is served at /api/v1/blob/3804b5be690543df.

---
name: maya-texture-bake
description: Maya texture baking — bake lighting, AO, normals, and custom maps from high-res to low-res geometry. Use when generating static texture maps for game or render assets. Not for material assignment or UV layout — use maya-materials or maya-uv-ops for that.
license: MIT
allowed-tools: Bash Read
metadata:
  dcc-mcp:
    dcc: maya
    layer: domain
    version: 1.0.0
    tags:
    - maya
    - baking
    - textures
    - ao
    - lighting
    - normals
    search-hint: bake texture map, AO normal, high to low res, static map
    depends: []
    tools: tools.yaml
    groups: groups.yaml
---
# maya-texture-bake

Texture baking utilities for Maya.  Bake lighting, ambient occlusion, normal maps,
and custom shading networks to image textures using Maya's built-in Convert to File
Texture or the Transfer Maps workflow.

## Scripts

- `bake_lighting` — Bake full lighting (diffuse + shadows) to a texture via `convertLightmap`
- `bake_ambient_occlusion` — Bake AO using a `mib_amb_occlusion` shader
- `transfer_maps` — Transfer normals/displacement/diffuse from high-res to low-res mesh
- `list_bake_sets` — List existing bake set nodes in the scene