blender-quality-validation · git:20260915.c07e653 · 2026-09-15 · sha256 a2df7dace7dc4dcc
blender-quality-validation git:20260915.c07e653A
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--- name: blender-quality-validation description: Measure Blender geometry, character, prop, collision, motion, and camera acceptance criteria against explicit objects, frames, proxies, and tolerances. --- # Blender quality validation Use only explicit targets and intent supplied by the task: objects, armature bones, frame intervals, contact points, collision proxies and numeric limits. Do not infer every performance intention from scene geometry. Run the relevant `validation.*` checks and return the measured value, affected object or bone, frame range, limit and pass/fail result. Character work commonly combines limb length, planted-foot drift, prop handoff and floor penetration; camera work adds visibility and motion-discontinuity checks. Technical thresholds are necessary but do not replace visual review. After numeric checks, inspect silhouette, balance, contact readability and composition. If a check lacks a required proxy or frame interval, identify that exact missing input; do not silently broaden the target set.