rubber-stamp-travel-journal ยท diff
v0.1.0 to v0.1.0
7 added, 4 removed. Audit A to A.
---
name: rubber-stamp-travel-journal
description: >-
Pair a supplied place photograph with a small multi-color rubber-stamp impression on
aged paper. Use for architectural, city, coast, road, and landscape field-journal
treatments in portrait or landscape; do not use for postal seals or smooth vector logos.
metadata:
version: "0.1.0"
author: AlbertAZ1992
---
# Rubber Stamp Travel Journal
- Create one independent spread per photo. Use equal top/bottom regions for a 3:4 portrait
- or equal left/right regions for a 4:3 landscape, following the requested delivery.
+ Create one independent spread per photo. Use equal left/right regions for both supported
+ deliveries: 3:4 portrait or 4:3 landscape. Place the source photograph on the left and
+ the aged-paper stamp field on the right. Never convert the portrait layout to a stacked
+ top/bottom composition.
Keep the photographic region source-faithful. On warm aged paper, compress the place to
its few location-specific contours: skyline, roof, tower, terrain, road, shoreline, or
foreground silhouette. Print them as two to four source-derived ink layers with carved
marks, dry gaps, uneven pressure, broken edges, and slight registration drift. Keep the
stamp modest and leave substantial unprinted paper.
Avoid circular seals, postage motifs, wax, sticker collage, souvenir templates, smooth
vectors, fully illustrated landscapes, repeated micro-detail, invented geography, and
perfectly uniform ink. Add a small typewriter-like field note only from supplied or
certain facts.
Use the best available image tool. When geometry or source fidelity is exact, generate
- the paper-and-stamp region separately and assemble deterministically. Verify orientation,
- equal regions, unchanged source, place recognition, physical print texture, and text.
+ the right paper-and-stamp region separately and assemble deterministically. Verify
+ orientation, equal vertical regions, unchanged left source, place recognition, physical
+ print texture, and text.