gameplay-capture · git:20260913.a964369 · 2026-09-13 · sha256 1d98cce79cab780b
gameplay-capture git:20260913.a964369A
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--- name: gameplay-capture description: Use when gameplay video, screenshots, store/trailer footage, QA evidence, or completion claims need capture provenance that distinguishes natural play, assisted/debug setup, and edited presentation. --- # Gameplay capture Capture is evidence/presentation plumbing; it does not decide whether gameplay is correct. ## Capture record Assign a stable **capture ID** and record: ```text capture ID build ID + commit/version target/device/input claim type: natural-play | assisted/QA | feature-demo | presentation-only configuration/difficulty/loadout QA/debug session ID when applicable source take references edit manifest: cuts, retimes, overlays, compositing, audio replacement export artifact + format ``` ## Flow 1. State the claim the capture is allowed to support before recording. 2. Use `debug-slate`/`save-integrity` provenance for modified state instead of inferring legitimacy from the picture. 3. Preflight picture/audio/resolution/storage and capture-device capability. 4. Preserve source take references. Recorder control may be integrated or separate; do not hardcode one button/control topology. 5. Record every material edit. An edited promotional sequence is valid presentation evidence but is not silently reused as an unedited gameplay-clear claim. Automation, navigation, session or recorder failures are capture/setup failures unless a different owner proves a gameplay defect. ## Accept A reviewer can trace the exported artifact back to capture ID, exact build, source take(s), state provenance and edits, and can tell which claims the artifact does and does not support.