audio-feel · diff

git:20260912.9399f33 to git:20260912.6a4e943

6 added, 1 removed. Audit A to A.

---
name: audio-feel
description: Generic audio that sells speed, hit, and danger. Music is a layer, not the clock.
---
# Audio feel
Ask: minimal-foley | layered-action | adaptive-music.
Hitstop may duck music 1–2 dB; it may not stretch the song to match a freeze.
Speed is pitch + wind + surface, not only a louder loop.
A missing footstep on a locked toe is a bug. UI confirms are shorter than combat hits.
- Accept: play with the HUD hidden and still hear hit / miss / danger / speed.
+ ## Stems and states
+
+ Publish stems for explore / fight / win / fail / retry. Retry stops the old loop before the new one. A looping SFX dies when the move cancels or the charge drops.
+ Pose, box, and SFX share the same logical frame (`action-feel`).
+
+ Accept: play with the HUD hidden and still hear hit / miss / danger / speed. Dying and retrying never stacks two fight tracks.