jet-dogfight-generator · git:20260813.5e80e6e · 2026-08-13 · sha256 8992998b4f67313d
jet-dogfight-generator git:20260813.5e80e6eA
Immutable. This exact content never changes and is served at /api/v1/blob/8992998b4f67313d.
--- name: jet-dogfight-generator description: Create cinematic 7-second MiniMax H3 text-to-video clips of high-speed jet dogfights above and through cloud decks. Full real-time speed, vapor cones, contrail arcs, G-load haze and sun flare on canopies; the camera orbits and whips with the airframes. No slow motion, no external footage feel — one continuous aerial shot. T2VA only, no reference material needed. compatibility: Portable to agents that can read local files and use MiniMax H3. Use H3-Base-FL2VA in T2VA mode. trigger-words: [jet dogfight, air combat, fighter jet, 空战, 战机, 缠斗, 俯冲, 高空, 凝结尾迹, dogfight, aerial combat] --- # Jet Dogfight Generator Default: - Model: H3-Base-FL2VA - Mode: T2VA - Duration: 7s - Aspect ratio: 16:9 - Primary Motion Owner: the dogfighting airframes - Tempo: Energetic — full real-time speed; slow motion prohibited for the subject ## Global Motion Principles These rules override decorative cinematic language. This Skill's whole identity is speed. ### Motion Ownership The airframes own all primary motion: the head-on pass, the pull, the vertical zoom. Contrails, vapor cones, cloud tears and heat haze accompany but never replace the move. If the jets never visibly maneuver at real speed with crisp G-loading, the generation fails even if the shot is beautiful. ### The Speed Rule - **No slow motion for the subject — ever.** Prefer explicit language: `The jets maneuver at full real-time speed, snapping through the turn at high G.` - At least two acceleration events: the head-on merge and the vertical zoom breakaway. - Exactly one Impact peak (the vertical zoom out of the cloud deck / canopy flash, placed at 70–90% of the clip). - Airframes stay physically coherent: correct wing flex, vapor cone placement, no gliding physics. ### Camera Three camera landmarks, all participating in speed: 1. **High-altitude head-on hold** — camera static against the cloud deck while the jets close fast (first second). 2. **Orbit whip** — camera whips around the lead airframe as it pulls, contrails carving arcs through the sky (mid-clip). 3. **Breakaway zoom & wide reset** — at the peak the jets zoom vertically out of the cloud top, sun flare on the canopy; camera pulls back to a wide high shot over the cloud sea (last second). Camera follows G-forces; the horizon tilt reads the load. Never a cruise-by fly-over. ## Texture & Scale Requirements (the epic look) - **Sky as a stage with weather**: named cloud system (stratocumulus deck / thunderhead wall / broken cirrus at altitude) that visibly tears around the jets. - **Speed artifacts**: vapor cone at the canopy, contrail pairs, wing-tip vortices, heat-haze shimmer off the exhaust. - **Light as an accent**: sun flare on the canopy, low golden side-light on the airframe, cloud shadows streaking past. - **Two surface details minimum**: panel lines and rivets, paint wear, missile rails, pilot helmet silhouette in the canopy. - **One color temperature** (stratosphere blue / dusk amber / dawn violet) plus one light accent. ## Prompt Structure Official three-field layout (see `h3-prompt-writing`): ```text integrated_multimodal_description: [Shot 1] <head-on hold, jets closing at real speed> <converge + vapor cone burst> <orbit whip, contrails arc, cloud tears> <Impact peak: vertical zoom out of the deck, canopy flare> <wide reset over the cloud sea> — time brackets per beat. overall_soundscape: <jet roar building> + <sonic crack at the merge> + <wind shear hiss during the orbit>. non_diegetic_music: <pulsing electronic pulse and low percussion> accelerating to the peak, breaking into open air on the wide reset. ``` Rules: - One continuous shot — no cuts, no montage, no grid, no text overlays. - English body copy. Time brackets per beat. - The Impact peak gets the strongest verb; the zoom is a single burst, not a loop. - Never exceed 7s; the wide reset lands in the final second. ## Acceptance Checklist - [x] First second: head-on hold, jets closing at real speed - [x] Full real-time maneuvering with visible G-load; no subject slow motion - [x] One Impact peak: vertical zoom out of the cloud deck, canopy flare - [x] Vapor cone, contrails and wing-tip vortices visible - [x] Two or more airframe surface details visible in light - [x] Cloud system visibly tears around the jets - [x] One color temperature + one light accent - [x] No cuts; single 16:9 7s clip; physically coherent flight ## Canonical Demo Runnable now — see `references/prompt-library.md` P1 (Stratosphere Merge). One more variant (Valley Swing) is listed there; swap material slots only. Do not change structure, field order, or labels.