jet-dogfight-generator · git:20260813.b60a0eb · 2026-08-13 · sha256 f07a114a88533102
jet-dogfight-generator git:20260813.b60a0ebA
Immutable. This exact content never changes and is served at /api/v1/blob/f07a114a88533102.
--- name: jet-dogfight-generator description: Create cinematic 7-second MiniMax H3 text-to-video clips of high-speed jet dogfights above and through cloud decks. Full real-time speed, contrail arcs and a clean high-speed merge under a locked camera; no whip or orbit moves, no vapor cones. No slow motion, no external footage feel — one continuous aerial shot with a fixed lens. compatibility: Portable to agents that can read local files and use MiniMax H3. Use H3-Base-FL2VA in T2VA mode. trigger-words: [jet dogfight, air combat, fighter jet, 空战, 战机, 缠斗, 俯冲, 高空, 凝结尾迹, dogfight, aerial combat] --- # Jet Dogfight Generator Default: - Model: H3-Base-FL2VA - Mode: I2VA (reference image first); T2VA fallback supported - Duration: 7s - Aspect ratio: 16:9 - Primary Motion Owner: the dogfighting airframes - Tempo: Energetic — full real-time speed; slow motion prohibited for the subject ## Reference-First Workflow(参考图路线,推荐) 优选 **I2VA**:先用图像生成模型产出首帧参考图(见 `references/prompt-library.md` 的 P-IMG), 再让 H3 按图动起来——机型、音锥与凝结尾迹的视觉由图保底,文字只负责机动与镜头。 1. 按 P-IMG 的构图要求生成 16:9 参考图(大广角高空、双机对头占对角、云海平面居中)。 2. 用 P1-I2VA 模板生成 7s 视频;首帧必须与图同构图、同机型。 3. 没有图像生成条件时,降级 P2-T2VA 纯文字模板(结果取决于文字质感,非首选)。 ## Global Motion Principles These rules override decorative cinematic language. This Skill's whole identity is speed. ### Motion Ownership The airframes own all primary motion: the closing approach, the crossing, the separation. Contrails, wing-tip filaments and heat haze accompany but never replace the move. If the jets never visibly maneuver at real speed with crisp G-loading, the generation fails even if the shot is beautiful. ### The Speed Rule - **No slow motion for the subject — ever.** Prefer explicit language: `Both jets maneuver at full real-time speed, noses locked to their headings.` - One continuous event per clip: the merge (close → cross → separate). - Exactly one Impact peak — the high-speed crossing at 70–90% of the clip, sonic crack and contrail X. - Aircraft grammar: nose always aligned with flight path, no sideways slide, no pivot in place, contrails attached to the actual path and bending smoothly with any bank. ### Camera One dominant camera behavior: 1. **Locked high-altitude hold** — the camera holds absolutely still at altitude for the whole clip; closing speed is read from the two airframes growing in frame. 2. **No whip, no orbit, no vertical moves** — the crossing does the drama; horizon stays level, screen direction never reverses. Never follow with the lens what the nose of the aircraft can do on its own. ## Texture & Scale Requirements (the epic look) - **Sky as a stage with weather**: named cloud system (uniform stratus-like sheet layer / thin broken cirrus at altitude — avoid cell-like cumuliform words such as stratocumulus) that visibly tears around the jets. - **Speed artifacts**: contrail pairs, faint wing-tip condensation filaments, heat-haze shimmer off the exhaust — no vapor cones. - **Light as an accent**: sun flare on the canopy, low golden side-light on the airframe, cloud shadows streaking past. - **Two surface details minimum**: panel lines and rivets, paint wear, missile rails, pilot helmet silhouette in the canopy. - **One color temperature** (high-altitude golden / dusk amber / dawn violet) plus one light accent. ## Prompt Structure Official three-field layout (see `h3-prompt-writing`): ```text integrated_multimodal_description: [Shot 1] <locked hold, jets closing at real speed from opposite corners> <stable level approach toward center, noses locked to headings> <separation banks, contrails bowing> <Impact peak ~70%: clean high-speed crossing + sonic crack, contrail X> <both jets recede to opposite edges, contrail X settles> — time brackets per beat. overall_soundscape: <jet roar building steadily> + <sharp sonic crack at the crossing> + <wind hiss fading as the pair separates>. non_diegetic_music: <pulsing percussion and strings> accelerating to the crossing, breaking into open air as the contrail X settles. ``` Rules: - One continuous shot — no cuts, no montage, no grid, no text overlays. - English body copy. Time brackets per beat. - The Impact peak gets the strongest verb; the zoom is a single burst, not a loop. - Never exceed 7s; the wide reset lands in the final second. ## Acceptance Checklist - [x] First second: locked hold, jets closing at real speed from opposite corners - [x] Full real-time maneuvering; no subject slow motion - [x] One Impact peak: the clean high-speed crossing with sonic crack (~70%) - [x] Contrails and faint wing-tip filaments visible; no vapor cones - [x] Two or more airframe surface details visible in light - [x] Cloud system visibly tears around the jets - [x] One color temperature + one light accent - [x] No cuts; single 16:9 7s clip; physically coherent flight ## Canonical Demo Runnable now — see `references/prompt-library.md` P1 (I2VA Merge) and P2 (T2VA fallback). One more variant (Canyon Pass) is listed there; swap material slots only. Do not change structure, field order, or labels.