Immutable. This exact content is served forever at /api/v1/blob/f091b1537a0bf5e3.
---
name: pawnsim
description: Unity-based mini colony-sim-style game prototype, built using game-dev-agent. Portfolio piece demonstrating AI agent + game dev T-shape skill.
license: MIT
compatibility:
- agentskills.io
metadata:
version: 0.1.0
status: in-development
pipeline-source: standalone
domain: game-development
unity-version: 2022.3.32f1
reference-game: the reference sim (lite vertical slice)
allowed-tools:
- Read
- Write
- Edit
- Bash
---
# pawnsim
Unity mini colony-sim-style colony sim vertical slice, built in 7 days
using [`game-dev-agent`](../../skills/game-dev-agent/) for asset generation,
code scaffolding, balance tuning, and in-game AI Director.
## Reference game
콜로니 심 장르. We're building a vertical slice — NOT a
clone, NOT competing. Demonstration only.
## Scope (locked at start of Day 1)
| Included | Excluded |
|---|---|
| 2-3 pawns | 10+ pawns |
| 3 needs (food, sleep, mood) | 8+ needs |
| 2 resources (wood, food) | full economy + production chains |
| 3-4 actions (chop, eat, sleep, wander) | building, crafting, research |
| 50×50 tilemap | open world / multiple biomes |
| AI Director — 3-5 event types | seasons, weather sim, raids |
| Utility AI (highest-need priority) | mood / relationship simulation |
| Basic save/load (JSON) | autosave / multi-slot / cloud |
| Top-down 2D | 3D / isometric |
## End-of-day deliverable schedule
| Day | What .exe shows when launched |
|---|---|
| 1 | Title → Start → empty tilemap + 1 idle pawn, clickable |
| 2 | Pawn moves on right-click, needs UI panel ticking down |
| 3 | Trees on map, pawn can chop wood, wood counter rises |
| 4 | 3 pawns, autonomous needs satisfaction (utility AI) |
| 5 | AI Director generates random events (LLM-driven text) |
| 6 | Save/load works, BGM + SFX added |
| 7 | Polish + demo video + portfolio README |
Each day = `builds/day-X-2026-MM-DD.exe` snapshot saved.
## Directory layout
```
games/pawnsim/
├── SKILL.md (this file)
├── unity-project/ # Unity 2022.3.32f1 project root
│ ├── Assets/
│ │ ├── Scripts/ # C# (generated by code_assist module)
│ │ ├── Sprites/ # 2D art (generated by asset_gen module)
│ │ ├── Audio/ # BGM + SFX (generated by audio_gen module)
│ │ ├── Configs/ # ScriptableObject balance data
│ │ └── Scenes/
│ ├── Packages/
│ └── ProjectSettings/
├── builds/ # End-of-day .exe snapshots (gitignored)
│ ├── day-1-2026-05-26.exe
│ └── ...
└── docs/
├── DESIGN.md # Scope + system list
├── AGENT_LOG.md # What the agent did each day
└── DEMO.md # Demo video script + portfolio narrative
```
## Build-in-public narrative
Each day's commit log = the agent's contribution that day. Portfolio
README at end of Day 7 = "AI agent built this game in 7 days, here's
what each day looked like + which agent module did what".
Target audience: AI agent engineer hiring managers at game companies +
general tech companies hiring for AI agent / LLM-application roles.