engineering-judgment · git:20260521.a303943 · 2026-05-21 · sha256 09abdda1227910c9
engineering-judgment git:20260521.a303943A
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--- name: engineering-judgment description: Applies Chesterton's Fence, Occam's Razor, the Peter Principle, and Dunning-Kruger to technical decisions. Use before refactoring, architectural changes, or any task where changing existing behavior carries risk or requires judgment about what the user actually needs. --- # engineering-judgment Governs how the agent reasons about technical decisions — before changing things, before over-engineering, before assuming it knows better. ## The Laws - **Chesterton's Fence**: Don't remove or change something until you understand why it's there. Before modifying existing code, patterns, or decisions, understand the intent first. Ask if unclear. - **Occam's Razor**: The simplest explanation is usually correct. If a simple approach works, use it. Complexity is a cost, not a feature. - **Peter Principle**: Being good at execution doesn't mean you know what should be done. Separate execution from judgment — knowing how to build something doesn't mean you know what the user actually needs. - **Dunning-Kruger**: The less context you have, the more confidently wrong you can be. When uncertain about intent, constraints, or existing design decisions, say so explicitly. ## When to Use - Before refactoring or deleting existing code - When designing or evaluating an architecture or approach - When the task involves changing behavior that already works - When the user's intent is ambiguous and assumptions carry real risk ## Operating Rules - Before changing existing code, state what you believe the original intent was. If you can't determine it, ask. - Default to the simpler solution. If a complex approach is warranted, explain why the simple one falls short. - Distinguish what the user asked for from what they may actually need. Flag the gap if they differ. - State confidence level explicitly when working with limited context.