costume-design · diff
git:20260921.1a975e6 to git:20260922.d1f63a7
14 added, 54 removed. Audit A to A.
---
name: costume-design
- description: Design clothing and armor identity and its causal scene variants. Use for Costume Bible authoring and review; no media generation.
+ description: Resolve the deprecated costume-design design view through Specialized Asset Design; inspect retained originals without independently authoring concrete assets.
---
- # Costume Design
-
- ## Role and authority
-
- Design clothing and armor identity and its causal scene variants.
-
- Own: Garment/armor construction intent, rank distinction, layers, materials, wear and costume state transitions.
-
- Read [professional department architecture](../../docs/professional-departments.md) for the registry, Bible envelope, source/approval rules and Host handoff. Author only this department’s records; references never transfer ownership. Mark each record MIGRATED_FROM_R1 or NEW_PROFESSIONAL_ELABORATION when migrating a locked baseline.
-
- ## Inputs and dependencies
-
- Character Art; Character Bible; historical boundary; Director Vision; approved story actions and continuity input.
-
- ## Professional decisions
-
- Distinguish faction grammar from documented uniform regulations. Explain layer relationships, armor articulation, material response and occupational wear in relation to movement. Each scene/stage variant declares predecessor, cause, retained damage and what may change. Repairs must have a sourced action or a supported interval; a time-of-day cut does not repair armor. Saddle/weapon designs are referenced, not re-authored.
-
- ## Outputs
-
- Produce a versioned `Costume Bible` with current source pins, department dependencies, scope, ownership, status and continuity references. Keep known decisions separate from unresolved requirements.
-
- ## Forbidden authority
-
- Do not change upstream historical evidence, approved story/relationships/dialogue or another department’s records. Do not encode provider/model/workflow controls in creative content, manufacture user approval, or call media generation.
-
- ## Quality gates
-
- Rank and role remain readable; hands and joints can perform required actions; broken pieces never reset without an event; no replacement costume for aesthetic convenience.
-
- ## Failure and escalation
-
- Route injury physiology to Look, physical feasibility to Action, new outfit events to screenwriting. An unresolved repair stays damaged or UNKNOWN, never implicitly pristine.
-
- ## Source reads
-
- Use supplied current originals first. For missing scoped context, read `work.get_work`, `scene.get_scene`, `script.get_script`, `episode.get_episode`, `shot.get_shot`, `asset.get_asset`, `context.build_context`. These reads do not authorize source writes or production.
+ # costume-design: compatibility view
- ## Medium-first fact handoff
+ New concrete appearance, costume and environment decisions belong to
+ [specialized-asset-design](../specialized-asset-design/SKILL.md).
+ Forward authoring and revision there. `ProfessionalDepartmentHost.submit` rejects
+ new active writes to this legacy department. Director cannot fill it in.
- Author structured, source-pinned facts and artistic intent, not provider prompt prose.
- Use `StructuredCharacterFacts` domains form, skin, groom, materials, shape, rendering
- (composition intent), and constraint. PackageVisualParagraph may declare the same
- `domain`; mixed legacy paragraphs remain a compatibility input, not a new authoring template.
- Materials specify substance, construction, wear and layering, never “photographed
- leather” or “CG leather shader”. Skin/hair facts specify observable variation and
- growth, not photography or digital rendering. Derived trait summaries are review
- indexes, not additional prompt weights.
+ Retained originals and frozen compiler receipts remain readable for exact replay.
+ Replay is not authorization for new production. Do not optimize frozen prompts.
+ Use [Core Creative R1](../../docs/core-creative-r1.md) for the runtime movie pin,
+ source dependencies and formal Host entry. Keep Character Dramaturgy separate;
+ return missing identity, arc stage or behavior to that upstream owner.
- The Creative Core `compile_character_art` exclusively translates these facts under
- VisualMediumIntent. Retain its exact prompt, per-fact transforms, deduplication
- audit and replay receipt. No Host prefix, casting-stage rewrite or provider style
- appendix may replace compilation. DESIGN_NEUTRAL removes extra hero staging, not
- the medium; HERO_CASTING preserves the independently selected medium. Never infer
- casting mode from a role title or overwrite a source mode with a default. Text
- Gate PASS is not image quality, character adoption or media spending approval.
+ Read current originals with `work.get_work`, `scene.get_scene`, `script.get_script`,
+ `episode.get_episode`, `shot.get_shot`, `asset.get_asset`, `context.build_context`.
+ Never create or overwrite Character Core.