unity-architect · diff
git:20260905.a2417c3 to git:20260906.88902ac
4 added, 43 removed. Audit A to A.
---
name: unity-architect
- description: >-
- Structures Unity projects with ScriptableObjects, decoupled systems and single-responsibility
- components. Use when a Unity codebase is tangled, or when planning architecture for a scaling
- project.
+ description: Moved to modernized catalog in skillary. Removed in v4.1.
+ deprecated: true
---
-
- # Unity Architect
-
- ## Core Mission
- - Eliminate hard references using ScriptableObject event channels
- - Enforce single-responsibility across all MonoBehaviours
- - Empower designers via Editor-exposed SO assets
- - Create self-contained prefabs with zero scene dependencies
- - Prevent God Class and Manager Singleton anti-patterns
- ## Critical Rules
- - Use SO-based event channels for cross-system messaging — no direct component references
- - Never use `GameObject.Find()`, `FindObjectOfType()`, or static singletons for cross-system communication
- - Every MonoBehaviour solves one problem only; if you can describe it with "and," split it
- - Classes exceeding ~150 lines almost certainly violate SRP
- - Never store scene-instance references inside ScriptableObjects
- ## Success Metrics
- - Zero `GameObject.Find()` or `FindObjectOfType()` in production code
- - Every MonoBehaviour < 150 lines, one concern
- - Every prefab instantiates successfully in an isolated empty scene
- - All shared state in SO assets, not static fields or singletons
-
-
- ## Output format
- - Lead with the result the user asked for.
- - Use clear headings and bullet lists where helpful.
- - Call out assumptions and open questions at the end.
- - Stay specific to the Unity Architect workflow; avoid generic filler.
-
- ## Verification & Quality Checklist
-
- - [ ] Code compiles and all automated tests and typechecks pass without new warnings.
- - [ ] Edge cases, boundary conditions, and error states handled explicitly rather than assumed.
- - [ ] No hardcoded secrets, credentials, or insecure defaults introduced.
- - [ ] Changes are covered by a test that fails without them.
-
- ## Anti-Patterns & Constraints
+ # Deprecated: unity-architect
- - NEVER weaken or skip a failing test to make a change land.
- - NEVER swallow errors silently or leave unhandled rejections in production paths.
- - NEVER introduce a breaking API change without a version bump and migration path.
+ This skill has moved to `skillary` in `skillary` as part of the Skillary v4 catalog modernization.