input-combo-test · git:20260912.d313ad3 · 2026-09-12 · sha256 0a6620e6b47f12fa
input-combo-test git:20260912.d313ad3A
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--- name: input-combo-test description: Buttons that work alone can fail together. Ask tap-only vs move-look vs menu-vs-play vs unplug-mid. Browser and pad both need combo rows. --- # Input combo test Ask the column: | Column | Pair to prove | |---|---| | tap-only | each verb once | | move-look | walk + look / aim at once | | menu-vs-play | inventory / pause does not eat attack | | unplug-mid | pad or pointer lock drops mid-move | ## Rules 1. Phone that can walk but cannot look is a fail. See browser-input. 2. Menu open must park gameplay reads. Closing must not dump a buffered attack. See cutscene-handoff. 3. Reload and interact are different keys. Empty mag must not fire interact. 4. Two players / two pads: each pad owns one actor. See local-coop. 5. a11y hold-to-toggle is a published column, still needs the same combo rows. ## Accept A tape shows move+look, attack then menu, menu then attack, and an unplug that recovers. Single-button greens are not enough.