plan · git:20261005.41e388b · 2026-10-05 · sha256 5b94e8f08c39ba86

plan git:20261005.41e388bB

Immutable. This exact content never changes and is served at /api/v1/blob/5b94e8f08c39ba86.

---
description: "Generate a technical implementation plan from a game design document or a brief description. Outputs architecture, interfaces, ordered steps with file paths."
---

Respond in the user's preferred language (detect from their recent messages, or fall back to the language setting in CLAUDE.md).

Generate a technical implementation plan for Unity. This is NOT a game design document — it translates an existing design into an engineering plan that `/qq:execute` can consume.

> **When the plan can use live Unity editing instead of code**: some implementation steps are simpler as direct Editor commands (scene tweaks, prefab overrides, UI adjustments, one-off data fixes) than as C# utilities. If a step is a one-shot editor-state change, check which channel the project uses ([`shared/unity-live-state.md`](../../shared/unity-live-state.md)) and mark the step as "execute via Editor command X (channel: unity-cli `set_component_properties` / tykit `set-property`)", naming the command for the project's actual channel. Official Unity CLI commands are in [`shared/unity-cli-reference.md`](../../shared/unity-cli-reference.md) (look parameters up with `unity command --project-path "$PWD" --query <keyword> --detail full --json`); tykit commands in [`shared/tykit-reference.md`](../../shared/tykit-reference.md). With neither channel, plan the step as code or an asset change. Reserve code-writing for changes that need version control, compile-time validation, or repeatable behavior.

Arguments: $ARGUMENTS
- A file path to a game design document
- A brief description (1-2 sentences) of what to build
- No arguments: check conversation context for a recent design discussion

## 1. Understand the Input

**Best case:** user provides a game design document (from `Docs/qq/`, `Docs/design/`, Notion export, or inline). Read it fully, extract the technical requirements.

**Minimal case:** user gives a one-liner like "add a health system" or "weapons need ammo reloading". Ask 3-5 targeted technical questions before proceeding:

- What existing systems does this interact with? (or: let me explore the codebase to find out)
- Any data format preferences? (ScriptableObject, CSV config, etc.)
- Any hard constraints? (no singletons, must work with existing event bus, etc.)

Do NOT ask more than 5 questions. If something is unclear, explore the codebase to find the answer yourself. Prefer reading code over asking the user.

## 2. Explore the Codebase

Before writing the plan, understand what already exists:

- Read CLAUDE.md for coding standards
- Read AGENTS.md for architecture layers and module boundaries (if it exists)
- Explore the relevant directories (`Assets/Scripts/`, service modules, existing interfaces)
- Check .asmdef structure to understand module boundaries
- Identify existing patterns the new code should follow (event bus, service locator, dependency injection, etc.)

This step is critical — do not design in a vacuum.

## 2.5. Cross-cutting Seams (跨切面接缝)

If `.claude/seams.yml` exists, this project maintains a registry of known **fan-out points** — places where adding one thing (a new enum value / interface impl / WorkType / MonsterType / event / registration / config row) requires synchronized edits in several other places. Miss one and it compiles clean but breaks or silently no-ops at runtime (classic: "added a WorkType but forgot the second switch").

For every such addition the plan introduces, match it against the keys in `.claude/seams.yml` and copy the matched seam's `sites[].grep` commands into the plan's **跨切面接缝清单** section (template below). **Read `seams.yml` as the deterministic seed — do not enumerate seam points from memory** (the model forgets/invents; the file does not). Newly discovered seams should be appended to `.claude/seams.yml`, not buried in one plan.

If `.claude/seams.yml` is absent, skip this section (no regression).

## 3. Write the Plan

Output a single markdown document following this format. Keep it concise — 1-3 pages max. No filler.

```markdown
# [Feature Name] — Implementation Plan

Design doc: <path> (or "none: from conversation")
User's request: copied verbatim from the design doc or the conversation

## Needs the user's decision
Copied from the design doc as is (omit if none). Undecided: build the normal rule, not these items.

## Goal
One sentence. What technical capability is added.

## Architecture
```mermaid
graph LR
    A[ComponentA] --> B[ComponentB]
    B --> C[ComponentC]
```

## Key Types
| Type | Kind | Purpose |
|------|------|---------|
| `Foo` | MonoBehaviour | Does X |
| `Bar` | ScriptableObject | Stores Y |
| `IFoo` | interface | Contract for X |

## Interfaces
```csharp
public interface IFoo {
    void DoSomething(SomeEvent e);
    float Value { get; }
    event Action<float> OnValueChanged;
}
```

## Data Schema
Any new config fields, serialized data, or save structures.
Use actual field names and types.

## Milestones
Milestone 1 is the thinnest slice where the user can run the game and see the core of the feature, even roughly. Every milestone ends in something the user can run and check.

| Milestone | Steps | Checklist items | How to try it | What to look at |
|---|---|---|---|---|
| 1 | 1-4 | 1, 3 | debug panel / test scene / cheat command | 1-5 things |

**Not in this plan:** design items this plan does not build at all. Each needs the user's words agreeing to defer it; without them, put it in a milestone. Ordering work across this plan's milestones needs no one's agreement. If you group steps into phases, end each milestone at a phase boundary.

## Steps
Ordered, each step is a shippable increment. Include:
- Exact file paths (create or modify)
- What to implement
- Dependencies on previous steps
- Done criteria (how to verify this step works)

1. **Create IFoo interface** — `Assets/Scripts/Systems/IFoo.cs`
   - Define the contract shown above
   - No deps
   - Done: compiles

2. **Implement FooSystem** — `Assets/Scripts/Systems/FooSystem.cs`
   - MonoBehaviour implementing IFoo
   - [SerializeField] private fields for config
   - Depends on: step 1
   - Done: compiles + can attach to GameObject

3. **Wire into existing BarSystem** — `Assets/Scripts/Systems/BarSystem.cs`
   - Add IFoo dependency, call on trigger
   - Depends on: step 1, 2
   - Done: compiles + integration test passes

4. **Tests** — `Assets/Tests/EditMode/FooSystemTests.cs`
   - Test damage calculation, edge cases (zero, negative, overflow)
   - Depends on: step 2
   - Done: `/qq:add-tests` can implement this coverage without ambiguity, then all tests green

## 跨切面接缝清单 (Cross-cutting Seams)
> Only when `.claude/seams.yml` exists. Seeded from it — one row per fan-out point this change touches. Omit the whole section if the change introduces no new enum/registration/event/config-row.

| 接缝点 | 定位 grep | 是否需改 | 改法 |
|---|---|---|---|
| Crew.GetSkillLevel / GetPrimaryAttribute switch | `rg "case WorkType\." -- Assets/Scripts/.../Crew.cs` | 是 | 新 WorkType 各加一 case;default 仍抛 ArgumentOutOfRangeException |

## Constraints
- What NOT to do (anti-patterns to avoid)
- Assembly definition placement
- Execution order dependencies
- Existing systems that must not break

## Testing Strategy
- EditMode: [what pure logic to test]
- PlayMode: [what integration to test]

## Open Questions
- Anything unresolved that might change the plan
```

## 4. Save the Plan

Get branch name: `git branch --show-current | tr '/' '_'`

Save to `Docs/qq/<branch-name>/<feature-name>_implementation.md`.

## 5. Record Decisions

After saving the plan, record key technical decisions:
```bash
qq-decisions.py add --project . --phase plan --key "<decision>" --value "<choice>" --reason "<why>"
```
Record architecture choices, pattern decisions, key interface designs.

## 6. Handoff

Plan review is mandatory before execution. Do NOT offer `/qq:execute` directly.

First, check if Codex CLI is available by running `which codex 2>/dev/null || where codex 2>/dev/null`.

- **Codex available** → recommend `/qq:codex-plan-review` (cross-model review catches blind spots that same-model review misses)
- **Codex not available** → recommend `/qq:claude-plan-review`

**`--auto` mode:** run `qq-execute-checkpoint.py pipeline-advance --project . --completed-skill "/qq:plan" --next-skill "/qq:codex-plan-review" --plan-doc "<saved-plan-path>" --design-doc "<design-doc-path, if the input was one>"`, then run the check and invoke the appropriate review skill with `--auto`.

## Self-Review (REQUIRED before saving)

Before saving the plan, verify:
1. **File paths:** Every step has exact file paths (create or modify), not descriptions
2. **Step size:** Each step touches 1-3 files, not more. If a step is too big, split it.
3. **Dependencies:** The depends-on chain is correct — no step uses something not yet created
4. **Compile independence:** Each step compiles on its own after implementation
5. **Interface signatures:** Actual code signatures are written, not prose descriptions
6. **No placeholders:** No "TBD", "TODO", "implement later", or "similar to step N"
7. **Milestone 1 early:** Milestone 1 shows the core of the feature by the shortest path. For the rest it uses simple complete stand-ins (fixed numbers, a debug spawn, an existing system), each replaced by a named step in a later milestone. If it holds most of the steps, move work into later milestones, never into "Not in this plan".
8. **Coverage:** The plan delivers the quoted user's request, and every Acceptance Checklist item is covered by a milestone or listed under "Not in this plan".

If any check fails, fix the plan before saving.

## Notes

- The plan must be consumable by `/qq:execute` — ordered steps with file paths and done criteria
- Test steps must be concrete enough that `/qq:add-tests` can implement them without re-planning
- Write actual interface signatures in the plan, not prose descriptions
- Use Mermaid for architecture diagrams (GitHub renders them)
- Put `- [ ]` checkboxes only on steps: `/qq:execute` ticks them by step title, falling back to position, so a checkbox anywhere else can be ticked by mistake
- If the design doc is ambiguous, call it out in Open Questions — don't guess silently
- Follow existing project patterns. If the project uses a service container, use it. If it uses events, use events. Don't introduce new patterns unless the design requires it.
- When facing a non-trivial technical decision (e.g., choosing a pathfinding algorithm, structuring a state machine), invoke `/qq:tech-research` to search for proven approaches before committing to one in the plan.
- Concise over comprehensive. A 1-page plan that an engineer can follow beats a 10-page plan nobody reads.